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cycle-atlas/ring3d.js
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/* CycleWise AU - 3D cycle ring (Step 2).
Draws the same four phase arcs as the flat SVG ring, in 3D.
The page code sends the numbers via the "cycle:ring" event.
If WebGL is missing or anything fails, the flat ring stays visible. */
(function(){
"use strict";
function start(){
try {
if (!window.THREE) return;
var art = document.getElementById("phase-arc-menstrual");
art = art && art.closest(".hero-art");
if (!art) return;
var reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
var svg = art.querySelector("svg");
var canvas = document.createElement("canvas");
canvas.setAttribute("aria-hidden", "true");
canvas.className = "ring3d";
var renderer;
try { renderer = new THREE.WebGLRenderer({canvas: canvas, antialias: true, alpha: true}); }
catch(e){ return; } // no WebGL: keep the flat ring
var R = 1, TUBE = 0.085;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(30, 1, 0.1, 20);
camera.position.set(0, 0, 5.2);
scene.add(new THREE.AmbientLight(0xffffff, 0.75));
var sun = new THREE.DirectionalLight(0xffffff, 1.1);
sun.position.set(2, 3, 4);
scene.add(sun);
var group = new THREE.Group();
scene.add(group);
function cssColor(name){
var v = getComputedStyle(document.documentElement).getPropertyValue(name).trim();
return new THREE.Color(v || "#888888");
}
function point(deg, r){
var a = deg * Math.PI / 180; // 0 deg = top, clockwise
return new THREE.Vector3(Math.sin(a) * r, Math.cos(a) * r, 0);
}
class ArcCurve extends THREE.Curve {
constructor(a0, a1){ super(); this.a0 = a0; this.a1 = a1; }
getPoint(t, target){
return (target || new THREE.Vector3()).copy(point(this.a0 + (this.a1 - this.a0) * t, R));
}
}
var data = window.cycleRingData || null;
var meshes = [];
function clear(){
meshes.forEach(function(m){
group.remove(m); m.geometry.dispose(); m.material.dispose();
});
meshes = [];
}
function add(mesh){ group.add(mesh); meshes.push(mesh); }
function mat(c){ return new THREE.MeshStandardMaterial({color: c, roughness: 0.45, metalness: 0.05}); }
function build(){
clear();
if (!data) return;
var cols = {
menstrual: cssColor("--period"),
follicular: cssColor("--ovulation-soft"),
fertile: cssColor("--fertile"),
luteal: cssColor("--pregnancy-soft"),
ink: cssColor("--ink")
};
var arcs = [
[0, data.perEnd, cols.menstrual],
[data.perEnd, data.fertStart, cols.follicular],
[data.fertStart, data.fertEnd, cols.fertile],
[data.lutStart, 360, cols.luteal]
];
arcs.forEach(function(a){
var end = Math.max(a[1], a[0] + 0.5);
var tube = new THREE.Mesh(new THREE.TubeGeometry(new ArcCurve(a[0], end), 48, TUBE, 16, false), mat(a[2]));
add(tube);
[a[0], end].forEach(function(deg){ // round end caps
var cap = new THREE.Mesh(new THREE.SphereGeometry(TUBE, 16, 12), mat(a[2]));
cap.position.copy(point(deg, R));
add(cap);
});
});
var marker = new THREE.Mesh(new THREE.SphereGeometry(TUBE * 1.9, 24, 16), mat(cols.ink));
marker.position.copy(point(data.todayAngle, R));
marker.position.z = TUBE * 0.6;
add(marker);
}
function resize(){
var w = svg.getBoundingClientRect().width || 220;
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
renderer.setSize(w, w, false);
canvas.style.width = canvas.style.height = w + "px";
}
var visible = false, raf = 0;
function frame(t){
raf = 0;
var s = t / 1000;
group.rotation.x = -0.55 + (reduce ? 0 : Math.sin(s * 0.6) * 0.12);
group.rotation.y = reduce ? 0.25 : Math.sin(s * 0.4) * 0.45;
renderer.render(scene, camera);
if (visible && !reduce) raf = requestAnimationFrame(frame);
}
function kick(){ if (!raf) raf = requestAnimationFrame(frame); }
// Show the 3D ring; hide the flat arcs but keep the "CYCLE DAY" text.
art.classList.add("has-3d");
art.insertBefore(canvas, svg);
resize();
build();
kick();
window.addEventListener("cycle:ring", function(e){ data = e.detail; build(); kick(); });
window.addEventListener("resize", function(){ resize(); kick(); });
window.matchMedia("(prefers-color-scheme: dark)").addEventListener("change", function(){ build(); kick(); });
// Only animate while the ring is actually on screen (saves battery).
new IntersectionObserver(function(entries){
visible = entries[0].isIntersecting;
if (visible) { resize(); kick(); }
}).observe(canvas);
} catch(err) {
// Anything went wrong: leave the flat ring alone.
var c = document.querySelector(".ring3d"); if (c) c.remove();
var h = document.querySelector(".hero-art.has-3d"); if (h) h.classList.remove("has-3d");
if (window.console) console.warn("3D ring disabled:", err && err.message);
}
}
// three.js is big: fetch it only after the page is up, so the page shows first.
function loadThree(){
var tag = document.createElement("script");
tag.src = "vendor/three.min.js";
tag.onload = start;
document.head.appendChild(tag);
}
function schedule(){
if (window.THREE) { start(); }
else if (window.requestIdleCallback) { requestIdleCallback(loadThree, {timeout: 2000}); }
else { setTimeout(loadThree, 300); }
}
if (document.readyState === "complete") schedule();
else window.addEventListener("load", schedule);
})();