Add HyperFrames skills
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011h6NB8JQtfPc6eRCefEzBB
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<!doctype html>
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<html
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lang="en"
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data-composition-variables='[
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{"id":"markText", "type":"string", "label":"Held word", "default":"NAMSHI"},
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{"id":"fontStyle", "type":"select", "label":"Font style", "options":["display","serif"], "default":"display"},
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{"id":"markScale", "type":"number", "label":"Word size scale", "default":1, "min":0.3, "max":2, "step":0.05},
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{"id":"idleColor", "type":"color", "label":"Idle background (between bursts)", "default":"#000000"},
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{"id":"idleInk", "type":"color", "label":"Idle word color", "default":"#ffffff"},
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{"id":"frames", "type":"string", "label":"Texture frames JSON (empty=built-in)", "default":""},
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{"id":"strobePlan", "type":"string", "label":"Strobe plan JSON bursts (empty=built-in)", "default":""},
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{"id":"decor", "type":"select", "label":"Blueprint grid + crop border", "options":["no","yes"], "default":"no"}
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]'
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>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=1920, height=1080" />
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<title>Held Text / Strobe Burst (Texture Flip) — Template</title>
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<script src="../../motion-primitives/assets/gsap.min.js"></script>
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<style>
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*,
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*::before,
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*::after {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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html,
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body {
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width: 100%;
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height: 100%;
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background: #000;
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overflow: hidden;
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}
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#root {
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position: relative;
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width: 1920px;
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height: 1080px;
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overflow: hidden;
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background: #000;
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font-family: Arial, sans-serif;
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}
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/* Persistent base: the held word on the idle plate. Always visible; the
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texture looks flip ON TOP of it during bursts, so the word reads as
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continuously held (anchor) and falls back to a solid color on black
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between bursts. */
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.base {
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position: absolute;
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inset: 0;
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background: var(--idle-bg, #000);
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}
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/* One full-frame layer per texture frame. Only opacity is toggled — a
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seek-safe flip-book (deterministic under frame-by-frame render). */
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.look {
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position: absolute;
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inset: 0;
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overflow: hidden;
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opacity: 0;
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background: var(--bg);
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}
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/* optional blueprint grid */
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.look.decor::before,
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.base.decor::before {
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content: "";
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position: absolute;
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inset: 0;
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background-image:
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linear-gradient(rgba(255, 255, 255, 0.12) 1px, transparent 1px),
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linear-gradient(90deg, rgba(255, 255, 255, 0.1) 1px, transparent 1px);
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background-size: 72px 72px;
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opacity: 0.18;
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mix-blend-mode: soft-light;
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}
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/* optional inner crop border */
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.look.decor::after,
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.base.decor::after {
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content: "";
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position: absolute;
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inset: 44px;
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border: 5px solid rgba(255, 255, 255, 0.22);
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border-radius: 4px;
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}
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.word-wrap {
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position: absolute;
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inset: 0;
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z-index: 8;
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display: flex;
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align-items: center;
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justify-content: center;
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filter: drop-shadow(0 18px 26px rgba(0, 0, 0, 0.28));
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}
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/* THE technique: the word's letterforms are a window — a solid tint
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(multiply-blended) over a texture image, clipped to the text. */
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.word {
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color: transparent;
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background-color: transparent;
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background-image: var(--solid-fill), var(--texture-url);
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background-blend-mode: multiply;
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background-size:
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100% 100%,
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var(--texture-size, 150% 150%);
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background-position: center, var(--texture-position, center);
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background-repeat: repeat;
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-webkit-background-clip: text;
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background-clip: text;
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text-align: center;
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white-space: nowrap;
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}
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/* solid-fill variant for the idle base word (no texture) */
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.word.solid {
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background-image: none;
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color: var(--ink, #fff);
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-webkit-text-fill-color: var(--ink, #fff);
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}
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.word.display {
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font-family: Impact, "Arial Black", Arial, sans-serif;
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font-size: 470px;
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font-weight: 900;
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/* line-height ≥ 1 so the background-paint box encloses the full glyph;
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with line-height < 1 the cap tops/bottoms overflow the box and the
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texture (clipped to text) leaves untextured slivers there. */
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line-height: 1.05;
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text-transform: uppercase;
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transform: scaleX(0.78);
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-webkit-text-stroke: 1px rgba(255, 255, 255, 0.22);
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}
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.word.serif {
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font-family: Georgia, "Times New Roman", serif;
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font-size: 360px;
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font-weight: 500;
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font-style: italic;
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line-height: 1.05;
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}
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</style>
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</head>
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<body>
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<div
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id="root"
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data-composition-id="held-text-strobe-burst"
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data-width="1920"
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data-height="1080"
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data-start="0"
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data-duration="3"
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data-root="true"
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>
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<!-- .base (held word on idle plate) and .look layers are injected by JS -->
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</div>
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<script>
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(function () {
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// Built-in texture frames (texture-flip palette). texture = file name
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// (no .png) under assets/texture-mask-text/masks/.
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var BUILTIN_FRAMES =
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'[{"texture":"tiles-138","bg":"#ff70b0","fill":"#f0a020","ink":"#2a0f1d"},' +
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'{"texture":"paving-stones-150","bg":"#f0d020","fill":"#d07838","ink":"#2a2410"},' +
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'{"texture":"metal-041-a","bg":"#1050e0","fill":"#9fd0ff","ink":"#eaf2ff"},' +
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'{"texture":"lava","bg":"#101127","fill":"#ff5a2c","ink":"#ffd9c2"},' +
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'{"texture":"ground-080","bg":"#0f7a5a","fill":"#ffd27a","ink":"#04241a"},' +
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'{"texture":"onyx","bg":"#e8e2d6","fill":"#3a3a44","ink":"#1a1a22"},' +
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'{"texture":"bricks-075-a","bg":"#ff9000","fill":"#7fb0c0","ink":"#241400"}]';
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// Built-in plan: as a BASE template the default is one continuous burst
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// across the whole composition — flips every 0.125s (≈3f@24fps), never
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// stops, never cuts to idle. (For the gruop_4-faithful two-burst look,
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// pass strobePlan = [{start:1.125,end:1.542,step:.125},{start:2.042,end:2.708,step:.125}].)
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var BUILTIN_PLAN = '[{"start":0,"end":3,"step":0.125}]';
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var defaults = {
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markText: "NAMSHI",
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fontStyle: "display",
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markScale: 1,
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idleColor: "#000000",
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idleInk: "#ffffff",
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frames: "",
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strobePlan: "",
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decor: "no",
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};
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var vars = Object.assign(
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{},
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defaults,
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window.__hyperframes && window.__hyperframes.getVariables
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? window.__hyperframes.getVariables()
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: {},
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);
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var root = document.getElementById("root");
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var masksDir = "assets/texture-mask-text/masks";
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var style = vars.fontStyle === "serif" ? "serif" : "display";
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var decor = vars.decor === "yes";
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var scale = Number(vars.markScale) || 1;
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function parse(str, fallback) {
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var v = str && String(str).trim() ? str : fallback;
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try {
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var p = JSON.parse(v);
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return Array.isArray(p) ? p : [];
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} catch (e) {
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return [];
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}
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}
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var frames = parse(vars.frames, BUILTIN_FRAMES);
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var plan = parse(vars.strobePlan, BUILTIN_PLAN);
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// Apply word size scale (relative to the per-style base size).
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var baseSize = style === "serif" ? 360 : 470;
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function makeWord(extraClass) {
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var word = document.createElement("div");
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word.className = "word " + style + (extraClass ? " " + extraClass : "");
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word.textContent = String(vars.markText);
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word.style.fontSize = baseSize * scale + "px";
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return word;
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}
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function wrap(word) {
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var w = document.createElement("div");
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w.className = "word-wrap";
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w.appendChild(word);
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return w;
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}
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// ── Persistent base: held word on the idle plate ──────────────────
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var base = document.createElement("div");
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base.className = "base" + (decor ? " decor" : "");
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base.style.setProperty("--idle-bg", vars.idleColor);
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var baseWord = makeWord("solid");
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baseWord.style.setProperty("--ink", vars.idleInk);
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base.appendChild(wrap(baseWord));
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root.appendChild(base);
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// ── One stacked .look per texture frame ───────────────────────────
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var looks = frames.map(function (f) {
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var look = document.createElement("div");
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look.className = "look" + (decor ? " decor" : "");
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look.style.setProperty("--bg", f.bg || "#000");
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var word = makeWord("");
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word.style.setProperty("--texture-url", 'url("' + masksDir + "/" + f.texture + '.png")');
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word.style.setProperty(
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"--solid-fill",
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"linear-gradient(" + (f.fill || "#fff") + "," + (f.fill || "#fff") + ")",
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);
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if (f.pos) word.style.setProperty("--texture-position", f.pos);
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look.appendChild(wrap(word));
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root.appendChild(look);
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return look;
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});
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// ── Deterministic, beat-quantized timeline ────────────────────────
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window.__timelines = window.__timelines || {};
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var tl = gsap.timeline({ paused: true });
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gsap.set(looks, { opacity: 0 });
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var compDur = Number(root.getAttribute("data-duration")) || 3;
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function gridJumps(start, end, stp) {
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var s = Number(start) || 0,
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e = Number(end) || s,
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d = Number(stp) || 0.125;
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var out = [],
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n = Math.max(0, Math.floor((e - s) / d + 1e-6) + 1);
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for (var i = 0; i < n; i++) out.push(+(s + i * d).toFixed(4));
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return out;
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}
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// For each burst: flip a fresh texture look on every jump (0ms), cycling
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// frames by a global step index; clear back to the idle base at end.
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var step = 0;
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var prev = null;
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plan.forEach(function (burst) {
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var jumps =
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Array.isArray(burst.jumps) && burst.jumps.length
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? burst.jumps.slice()
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: gridJumps(burst.start, burst.end, burst.step);
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jumps.forEach(function (t) {
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if (!looks.length) return;
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var cur = looks[step % looks.length];
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if (prev && prev !== cur) tl.set(prev, { opacity: 0 }, t);
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tl.set(cur, { opacity: 1 }, t);
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prev = cur;
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step += 1;
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});
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// clean cut back to idle base (held word on black) at burst end —
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// but NOT when the burst runs to the composition end, so the strobe
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// never blacks out / stops on the last frame.
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if (prev && burst.end < compDur - 1e-6) {
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tl.set(prev, { opacity: 0 }, burst.end);
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prev = null;
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}
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});
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// pin total duration
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tl.set({}, {}, compDur);
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window.__timelines["held-text-strobe-burst"] = tl;
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})();
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</script>
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</body>
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</html>
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