Add TikTok video skills (caption-animation, countdown-video, lower-thirds, short-form-video)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011XhxckAYjGMLrLECWuKBzg
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# Countdown Video
Make a countdown that ends exactly when it should. The whole craft is one idea: derive the remaining time from the frame (or a monotonic timestamp), then format and animate that number — never count down with a `setInterval`. Covers livestream "starting soon" screens, launch and flash-sale countdowns, and looping backgrounds. For creators who need a timer that lands on zero on the exact frame.
## When it activates
- "Make a countdown timer video" or "create a countdown animation."
- "Build a stream starting soon countdown" or "do an event/launch/sale countdown."
- "Animate a mm:ss or dd:hh:mm:ss timer."
- "Add digit roll/flip transitions to a counter" or "loop a countdown background."
## Example prompts
- "Build a 10-minute 'be right back' livestream countdown."
- "Make a dd:hh:mm:ss launch countdown to a fixed target date."
- "Add flip transitions to an mm:ss timer that hits zero on the exact frame."
## What's inside
- `SKILL.md` — frame-accurate (drift-free) timers, time formatting, and a configurable duration prop.
- `references/countdown-cookbook.md` — recipes for common countdown scenarios.
- `references/digit-flip.md` — digit flip/roll transition techniques.
---
Part of **[Short-Form Video Skills](../../)** · Built by **[iart.ai](https://iart.ai/?utm_source=github&utm_medium=readme&utm_campaign=tiktok-video-skills&utm_content=skill_footer&utm_term=countdown-video)** — the AI motion agent for editable, on-brand motion graphics.
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---
name: countdown-video
description: This skill should be used when the user asks to "make a countdown timer video", "create a countdown animation", "build a stream starting soon countdown", "do an event/launch/sale countdown", "animate a mm:ss or dd:hh:mm:ss timer", "add digit roll/flip transitions to a counter", or "loop a countdown background". Covers frame-accurate (drift-free) timers, digit flip/roll motion, time formatting, and a configurable duration prop.
version: 0.1.0
---
# Countdown Video
Make a countdown that ends exactly when it should. The whole craft is one idea: derive the remaining time from the frame (or a monotonic timestamp), then format and animate that number — never count down with a `setInterval`. Covers livestream "starting soon" screens, launch/sale countdowns, and looping backgrounds.
## When to use
- "Starting soon" / "be right back" livestream screens with a 5–10 min timer.
- Launch and flash-sale countdowns (dd:hh:mm:ss down to a target date; mm:ss for urgency).
- Any animated counter where the number must land on zero on the exact frame.
## The one rule: drive the number from the clock, never a tick
A `setInterval(fn, 1000)` countdown **drifts** — the callback fires *at least* 1000 ms later, never exactly, and stacks up when the tab is throttled or a render frame is slow. Reports of ~1 second lost per minute are common. The fix is the same for rendered video and live web: compute remaining time as a pure function of an authoritative clock, so a late frame self-corrects on the next frame instead of accumulating error.
| Context | Authoritative clock | Remaining time |
|---|---|---|
| Remotion render | `useCurrentFrame()` | `total − frame/fps` |
| Web (live page) | `performance.now()` or `Date.now()` | `targetMs − now` |
| To a fixed date | `Date.now()` | `targetTimestamp − Date.now()` |
Never store remaining time in state and decrement it. Recompute it every frame.
## Frame-accurate countdown (Remotion → MP4)
`useCurrentFrame()` is deterministic: frame N is always rendered at exactly `N/fps` seconds. Subtract from the total and the timer is drift-free by construction.
```tsx
import { useCurrentFrame, useVideoConfig } from "remotion";
export const Countdown: React.FC<{ durationInSeconds: number }> = ({
durationInSeconds,
}) => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
// remaining seconds, clamped at 0 — ceil so "1" shows for its full second
const elapsed = frame / fps;
const remaining = Math.max(0, Math.ceil(durationInSeconds - elapsed));
return <div style={{ fontVariantNumeric: "tabular-nums" }}>{formatMMSS(remaining)}</div>;
};
```
`durationInSeconds` is a **prop**, not a constant — the same composition renders a 5-minute stream timer or a 30-second sale timer by changing one input. Set the composition's `durationInFrames` to `durationInSeconds * fps` so the video is exactly as long as the countdown.
## Web timer (live page, requestAnimationFrame)
For a live page, drive an rAF loop from `performance.now()` and only repaint when the displayed second changes (no work 60×/sec for a 1 Hz number):
```js
const start = performance.now();
let lastShown = -1;
function tick(now) {
const remaining = Math.max(0, Math.ceil(duration - (now - start) / 1000));
if (remaining !== lastShown) { render(remaining); lastShown = remaining; }
if (remaining > 0) requestAnimationFrame(tick);
}
requestAnimationFrame(tick);
```
Counting down to a fixed date is the same idea with `Date.now()`: `Math.max(0, target - Date.now())`. See `references/countdown-cookbook.md` for the full date-target version with timezone handling.
## Time formatting
Break a remaining-seconds integer into fields with division + modulo, then zero-pad. Pick the format to fit the duration — never show `00d 00h 05m` when minutes is all that matters.
```js
const pad = (n) => String(n).padStart(2, "0");
const formatMMSS = (s) => `${pad(Math.floor(s / 60))}:${pad(s % 60)}`;
const formatDHMS = (s) => {
const d = Math.floor(s / 86400), h = Math.floor((s % 86400) / 3600);
const m = Math.floor((s % 3600) / 60), sec = s % 60;
return `${pad(d)}:${pad(h)}:${pad(m)}:${pad(sec)}`;
};
```
| Format | Use | Drop fields when |
|---|---|---|
| `mm:ss` | stream "starting soon", short timers (<1h) | — |
| `hh:mm:ss` | flash sale, same-day event | hide `dd` while 0 |
| `dd:hh:mm:ss` | launch / multi-day countdown | hide leading 0 units for cleaner read |
Always set `font-variant-numeric: tabular-nums` (or a monospace digit font) so digits keep equal width and the layout does not jitter as numbers change.
## Digit roll / flip transitions
A flat number swap reads as cheap; the rolling "odometer" look sells the countdown. Render each digit as a vertical strip 0–9 and translate it by `-digit × digitHeight`. Animate the *position*, not the text content, so the change is a glide, not a pop.
```css
.reel { height: 1em; overflow: hidden; }
.reel .col { transition: transform .45s cubic-bezier(.22,1,.36,1); }
/* col holds stacked 0..9; shift by -value em */
```
In Remotion, drive the strip offset off the frame instead of a CSS transition (so it is deterministic). The flip-card style (top half folds down over the bottom) and the per-digit reel are both detailed, with runnable components, in `references/digit-flip.md`.
## Looping background
Stream screens hold for minutes, so the background must loop seamlessly. Build motion on a cycle that divides evenly into the timeline (e.g. a gradient or particle drift whose period is `loopFrames`), and read it as `frame % loopFrames` so there is no visible seam at the wrap. Keep it low-contrast and slow — the number is the subject; the background is ambience. Recipes in `references/countdown-cookbook.md`.
## Output checklist
- Remaining time recomputed from `useCurrentFrame()` / `performance.now()` every frame — no `setInterval` decrement.
- Timer hits `00:00` on the exact intended frame; `durationInFrames === durationInSeconds × fps`.
- Duration is an input prop, not a hardcoded constant.
- Digits use `tabular-nums`; layout does not shift as numbers change.
- Format matches the span (mm:ss vs dd:hh:mm:ss); leading zero units dropped when distracting.
- Background loop period divides the timeline evenly; no seam at the wrap.
## Deliver & verify (rendered stills → MP4)
> **Packaged helper** (`scripts/`): tile your stills with `scripts/contact-sheet.sh sheet.png f-hook.png f-mid.png f-end.png`, then assert the encode with `scripts/probe-mp4.sh out.mp4 [WxH] [fps]`. See `scripts/README.md`.
The countdown ships as a Remotion composition (`<Composition>` + zod `schema` + `defaultProps`, `durationInSeconds` a prop) — the timer is a pure function of `useCurrentFrame()`, never `setInterval` / `Date.now()` / `Math.random()`. Set `durationInFrames = durationInSeconds * fps`. Deliverable = `out/*.mp4` + the project. 9:16 vertical (1080×1920) is the default.
**Verify loop — render stills → inspect → encode.** The whole point is frame-accuracy, so check the *digit value* at exact frames before encoding.
```bash
# Stills at start / mid / end — WITH SHIPPED PROPS (the real duration you'll render)
npx remotion still Countdown out/f-start.png --frame=0 --props='{"durationInSeconds":300}'
npx remotion still Countdown out/f-mid.png --frame=N --props='{"durationInSeconds":300}'
npx remotion still Countdown out/f-end.png --frame=L --props='{"durationInSeconds":300}' # L = durationInFrames-1
# Inspect each PNG — the digits must read EXACTLY the frame/fps math:
# - at frame N, displayed = ceil(durationInSeconds - N/fps) (e.g. 300s @ 30fps, frame 4500 → 150s → "02:30")
# - last frame reads 00:00 (or the end-state hold); no drift, no off-by-one second
# - tabular-nums: layout does not jitter between frames
# - 9:16 safe area: the timer + brand block sit clear of top ~12% and bottom ~20-35% UI and the right action rail
npx remotion render Countdown out/countdown.mp4 --props='{"durationInSeconds":300}' # encode once digits verify
npx remotion render Countdown out/demo.gif --codec=gif # README proof clip
```
Use `npx remotion compositions` to confirm `durationInFrames`/`fps`, then compute the frame for any second you want to check.
**Before you finish:**
1. Stills render cleanly at frame 0, mid, and last — no errors.
2. The digit value at frame N equals `ceil(durationInSeconds - N/fps)` exactly; last frame hits 00:00 on the intended frame (no drift / off-by-one).
3. Timer + brand stay inside the 9:16 safe area at every checked frame.
4. Frame-driven only — no `setInterval` / `Date.now()` / timers; `tabular-nums` so layout holds.
5. Shipped `durationInSeconds` (not just `defaultProps`) renders correctly; MP4 encoded, GIF optional.
## Reference files
- `references/countdown-cookbook.md` — complete runnable Remotion `<Countdown>` (configurable duration, mm:ss / dd:hh:mm:ss, end-state hold), the count-down-to-a-fixed-date web component with timezone handling, a "starting soon" stream-screen layout (brand block + social handles + looping gradient background), and the seamless-loop background pattern.
- `references/digit-flip.md` — two deterministic digit-animation components: the odometer reel (vertical 0–9 strip driven by frame) and the flip-card (top-half fold) effect, plus when each suits launch vs sale vs stream.
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# Countdown Cookbook
Complete, runnable recipes. Every value is derived from an authoritative clock (frame or timestamp) so nothing drifts.
## 1. Configurable Remotion countdown (mm:ss + dd:hh:mm:ss)
A single composition that handles any duration and either format. Drop into `src/Countdown.tsx`.
```tsx
import React from "react";
import { useCurrentFrame, useVideoConfig, AbsoluteFill } from "remotion";
const pad = (n: number) => String(n).padStart(2, "0");
const formatTime = (totalSeconds: number, mode: "mm:ss" | "dd:hh:mm:ss") => {
const s = Math.max(0, totalSeconds);
if (mode === "mm:ss") {
return `${pad(Math.floor(s / 60))}:${pad(s % 60)}`;
}
const d = Math.floor(s / 86400);
const h = Math.floor((s % 86400) / 3600);
const m = Math.floor((s % 3600) / 60);
const sec = s % 60;
// drop leading day field once it is zero, for a cleaner read
return d > 0
? `${pad(d)}d ${pad(h)}:${pad(m)}:${pad(sec)}`
: `${pad(h)}:${pad(m)}:${pad(sec)}`;
};
export type CountdownProps = {
durationInSeconds: number;
format?: "mm:ss" | "dd:hh:mm:ss";
label?: string;
};
export const Countdown: React.FC<CountdownProps> = ({
durationInSeconds,
format = "mm:ss",
label = "",
}) => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
// ceil so the last whole second ("1") is shown for its full duration,
// and the display reaches "0" exactly on the final frame.
const remaining = Math.max(0, Math.ceil(durationInSeconds - frame / fps));
const ended = remaining === 0;
return (
<AbsoluteFill
style={{
justifyContent: "center",
alignItems: "center",
background: "#0b0d17",
color: "#fff",
fontFamily: "Inter, system-ui, sans-serif",
}}
>
{label && (
<div style={{ fontSize: 36, opacity: 0.7, marginBottom: 16, letterSpacing: 4 }}>
{label.toUpperCase()}
</div>
)}
<div
style={{
fontSize: 180,
fontWeight: 800,
fontVariantNumeric: "tabular-nums", // equal-width digits → no jitter
lineHeight: 1,
color: ended ? "#ff4d4d" : "#fff",
}}
>
{ended ? formatTime(0, format) : formatTime(remaining, format)}
</div>
</AbsoluteFill>
);
};
```
Register it so `durationInFrames` matches the countdown exactly — the video ends when the timer does:
```tsx
import { Composition } from "remotion";
import { Countdown } from "./Countdown";
const FPS = 30;
const DURATION_SECONDS = 300; // 5-minute "starting soon" timer
export const RemotionRoot = () => (
<Composition
id="Countdown"
component={Countdown}
durationInFrames={DURATION_SECONDS * FPS}
fps={FPS}
width={1920}
height={1080}
defaultProps={{ durationInSeconds: DURATION_SECONDS, format: "mm:ss", label: "Starting soon" }}
/>
);
```
Render any duration/format without touching code — duration is a prop:
```bash
npx remotion render Countdown out/sale.mp4 \
--props='{"durationInSeconds":86400,"format":"dd:hh:mm:ss","label":"Sale ends in"}'
```
To hold a final state (e.g. "WE'RE LIVE") instead of ending on `00:00`, extend `durationInFrames` past the countdown and branch on `ended`.
## 2. Count down to a fixed date (live web component)
For a real-time page that targets a calendar moment. Drift-free because remaining time is `target − Date.now()` recomputed each frame, never a decrement.
```js
// targetISO must include an offset, e.g. "2026-07-01T09:00:00-07:00",
// so the deadline is unambiguous regardless of the viewer's timezone.
function startCountdown(targetISO, el) {
const target = new Date(targetISO).getTime();
const pad = (n) => String(n).padStart(2, "0");
let lastShown = -1;
function tick() {
const remainingMs = Math.max(0, target - Date.now());
const s = Math.floor(remainingMs / 1000);
if (s !== lastShown) {
const d = Math.floor(s / 86400);
const h = Math.floor((s % 86400) / 3600);
const m = Math.floor((s % 3600) / 60);
el.textContent = `${pad(d)}:${pad(h)}:${pad(m)}:${pad(s % 60)}`;
lastShown = s;
}
if (remainingMs > 0) requestAnimationFrame(tick);
else el.textContent = "00:00:00:00"; // or swap to an "It's live" state
}
requestAnimationFrame(tick);
}
```
Timezone notes:
- Bake the offset into the target string (`-07:00`, `Z`). A bare `"2026-07-01T09:00:00"` is parsed as the viewer's *local* time and every viewer sees a different deadline.
- To show "ends 9am in *your* timezone everywhere," instead pick the wall-clock time per locale and let each viewer's `Date` resolve it — but that is a different deadline per region. Decide which you want before building.
## 3. "Starting soon" stream screen
Livestream lead-in screens hold 5–10 minutes: a clean brand block, social handles, and a calm looping background, with the timer as the focal point. Keep it low-clutter — chat and music carry the wait; the screen just signals "we're about to start."
```tsx
import { AbsoluteFill, useCurrentFrame, useVideoConfig, interpolate } from "remotion";
export const StartingSoon: React.FC<{ durationInSeconds: number; handle: string; brand: string }> = ({
durationInSeconds,
handle,
brand,
}) => {
const frame = useCurrentFrame();
const { fps, durationInFrames } = useVideoConfig();
const remaining = Math.max(0, Math.ceil(durationInSeconds - frame / fps));
const pad = (n: number) => String(n).padStart(2, "0");
// seamless looping gradient: angle cycles over loopFrames with no seam
const loopFrames = fps * 8;
const angle = interpolate(frame % loopFrames, [0, loopFrames], [0, 360]);
return (
<AbsoluteFill
style={{
background: `linear-gradient(${angle}deg, #141a3a, #0b0d17 60%)`,
color: "#fff",
fontFamily: "Inter, system-ui, sans-serif",
justifyContent: "center",
alignItems: "center",
}}
>
<div style={{ fontSize: 64, fontWeight: 800, marginBottom: 8 }}>{brand}</div>
<div style={{ fontSize: 28, opacity: 0.6, letterSpacing: 6, marginBottom: 40 }}>
STARTING SOON
</div>
<div style={{ fontSize: 200, fontWeight: 800, fontVariantNumeric: "tabular-nums", lineHeight: 1 }}>
{pad(Math.floor(remaining / 60))}:{pad(remaining % 60)}
</div>
<div style={{ position: "absolute", bottom: 60, fontSize: 30, opacity: 0.7 }}>{handle}</div>
</AbsoluteFill>
);
};
```
Export as MP4 and add it as a Media/Video source in OBS, or use a looping playout for a browser source. Common durations: 300s (5 min) or 600s (10 min) at 1920×1080.
## 4. Seamless looping background
Any motion whose period divides the timeline evenly wraps without a seam. Read animation phase as `frame % loopFrames` so the value at the wrap equals the value at frame 0.
```tsx
const loopFrames = fps * 6; // one full cycle every 6 seconds
const phase = (frame % loopFrames) / loopFrames; // 0 → 1, repeats
const driftY = Math.sin(phase * Math.PI * 2) * 40; // returns to start each cycle
```
Use sine/cosine (inherently periodic) or `interpolate(frame % loopFrames, [0, loopFrames], [a, a])` with matching start/end so there is no jump. Keep contrast low and motion slow — the number is the subject.
---
## Built by the team behind iart.ai
This skill is part of an open motion-graphics collection from iart.ai — the AI motion agent that turns data, scripts, and designs into editable motion graphics (Remotion → MP4). If you'd rather not hand-build this, iart.ai can render countdown videos from a template with a set time and brand — change the text/data and re-export. → [iart.ai](https://iart.ai/?utm_source=github&utm_medium=reference&utm_campaign=tiktok-video-skills&utm_content=ref_footer&utm_term=countdown-video)
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# Digit Flip & Roll Transitions
Two ways to animate a digit changing. Both are driven by the frame (deterministic) so they render identically every time — no CSS transition clock that the renderer can disagree with.
Pick by tone:
| Effect | Feel | Best for |
|---|---|---|
| Odometer reel | smooth, continuous glide | launch countdowns, premium/minimal timers |
| Flip card | mechanical "snap", split-flap board | sale urgency, retro/airport-board style |
## Shared idea
A single displayed digit is a stack of glyphs `0..9` laid out vertically. Showing digit `d` means translating the stack so glyph `d` sits in the window: `translateY(-d × digitHeight)`. Animate the *offset*, not the text, and you get a roll. The trick for a countdown is that the offset is continuous: between whole seconds the digit eases from its old value toward its new one.
## Odometer reel (Remotion, frame-driven)
```tsx
import React from "react";
import { useCurrentFrame, useVideoConfig, interpolate, Easing } from "remotion";
const DIGIT_H = 160; // px per glyph
const ROLL_FRAMES = 12; // how long a single digit roll takes
// Animated single digit: rolls from `prev` to `value` over the last ROLL_FRAMES
// of the current second.
const Reel: React.FC<{ value: number; prev: number; secondProgress: number }> = ({
value,
prev,
secondProgress,
}) => {
// secondProgress: 0→1 across the current whole second.
// Start the roll near the end of the second so the number "settles" on change.
const t = interpolate(secondProgress, [0.7, 1], [0, 1], {
extrapolateLeft: "clamp",
extrapolateRight: "clamp",
easing: Easing.bezier(0.22, 1, 0.36, 1),
});
// continuous position between prev and value
const shown = prev + (value - prev) * t;
const offset = -shown * DIGIT_H;
return (
<div style={{ height: DIGIT_H, width: 110, overflow: "hidden", position: "relative" }}>
<div style={{ transform: `translateY(${offset}px)` }}>
{[0, 1, 2, 3, 4, 5, 6, 7, 8, 9].map((n) => (
<div
key={n}
style={{
height: DIGIT_H,
lineHeight: `${DIGIT_H}px`,
textAlign: "center",
fontSize: 140,
fontWeight: 800,
fontVariantNumeric: "tabular-nums",
}}
>
{n}
</div>
))}
</div>
</div>
);
};
// Renders an mm:ss reel where each digit rolls.
export const ReelClock: React.FC<{ durationInSeconds: number }> = ({ durationInSeconds }) => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const elapsed = frame / fps;
const remaining = Math.max(0, Math.ceil(durationInSeconds - elapsed));
const prevRemaining = Math.max(0, remaining + 1); // value one second ago
const secondProgress = elapsed % 1; // 0→1 within the current second
const digits = (s: number) =>
[Math.floor(s / 600) % 10, Math.floor(s / 60) % 10, Math.floor(s / 10) % 10, s % 10];
const cur = digits(remaining);
const prev = digits(prevRemaining);
return (
<div style={{ display: "flex", gap: 8, color: "#fff", background: "#0b0d17", padding: 40 }}>
{cur.map((d, i) => (
<React.Fragment key={i}>
{i === 2 && <div style={{ fontSize: 140, fontWeight: 800 }}>:</div>}
<Reel value={d} prev={prev[i]} secondProgress={secondProgress} />
</React.Fragment>
))}
</div>
);
};
```
Notes:
- Each digit only rolls when it actually changes; a digit whose `prev === value` sits still because `shown` stays constant.
- A `9 → 0` rollover rolls *backward* through the strip (the cheap-looking part). To make tens/units roll the natural way on a carry, render an extra `0` glyph below the `9` and clamp — covered as an exercise; for most timers the backward roll at the tens boundary is unnoticeable at speed.
- `ROLL_FRAMES` is unused above because the roll is tied to `secondProgress`; expose it instead if a fixed-length roll is preferred.
## Flip card (split-flap)
The top half of the old digit folds down over a static bottom half, revealing the new digit. Pure CSS keyframe version — fine for a live web page; for Remotion, drive the `rotateX` off `secondProgress` the same way as the reel so it stays deterministic.
```css
.flip { position: relative; width: 110px; height: 160px; perspective: 600px; }
.flip .card {
position: absolute; inset: 0;
display: flex; align-items: center; justify-content: center;
font-size: 140px; font-weight: 800; font-variant-numeric: tabular-nums;
backface-visibility: hidden;
}
.flip .top { clip-path: inset(0 0 50% 0); transform-origin: bottom; }
.flip .bottom { clip-path: inset(50% 0 0 0); }
/* on change, animate the leaf folding down */
.flip .leaf {
position: absolute; inset: 0; transform-origin: bottom;
animation: fold .45s cubic-bezier(.36,0,.66,-0.2) forwards;
}
@keyframes fold {
0% { transform: rotateX(0deg); }
100% { transform: rotateX(-90deg); }
}
```
```js
// swap the digit and replay the fold whenever the value changes
function setFlip(el, newDigit) {
if (el.dataset.v === String(newDigit)) return; // no change → no flip
el.dataset.v = String(newDigit);
el.querySelector(".top").textContent = newDigit;
el.querySelector(".bottom").textContent = newDigit;
const leaf = el.querySelector(".leaf");
leaf.textContent = newDigit;
leaf.style.animation = "none";
void leaf.offsetWidth; // reflow → restart the animation
leaf.style.animation = "";
}
```
Drive `setFlip` from the same `requestAnimationFrame` + `performance.now()` loop in the cookbook (only call it when the displayed second changes), so the flips fire on real time and never drift.
## Choosing
- **Launch / premium:** odometer reel, slow ease, large tabular digits, muted palette.
- **Flash sale:** flip card for the mechanical urgency, or reel with a faster roll and a hot accent color on `mm:ss`.
- **Stream "starting soon":** either works, but keep it calm — a single reel on `mm:ss` reads better than a busy split-flap for a 5–10 minute hold.