Add LottieFiles motion-design skill
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0119deVM65AKpJiLTLhEdDg9
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# Context Adaptation
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## Platform Scaling
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| Platform | Duration Modifier | Complexity | Physics |
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|----------|------------------|------------|---------|
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| Desktop | 1.0x (baseline) | Full | All types |
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| Tablet | 0.9x | Standard | Most types |
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| Mobile | 0.8x | Reduced (1-2 properties) | Snappy only |
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| Watch | 0.6x | Minimal (1 property) | None |
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| TV/Kiosk | 1.3x | Full | All types |
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**Mobile rules**: prefer opacity + transform; touch feedback <100ms; reduce stagger budgets by 30%; avoid parallax
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**Desktop opportunities**: hover states, cursor tracking, multi-column stagger, spatial choreography
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## Accessibility
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### prefers-reduced-motion
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| Original Motion | Reduced Alternative |
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|----------------|-------------------|
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| Slide entrance | Opacity fade only |
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| Bounce/spring | Instant or simple ease-out |
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| Parallax | Static positioning |
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| Auto-playing | Paused, user-initiated |
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| Complex choreography | Single fade |
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| Continuous ambient | Static or subtle opacity pulse |
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Reduced motion means: remove spatial movement, keep opacity, remove spring easing, reduce duration 50%+, never auto-play loops.
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### Vestibular Triggers (avoid or provide alternatives)
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- Large-scale zoom, full-screen position transitions
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- Spinning elements >100px, parallax >2 layers, rapid direction changes
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### Cognitive Accessibility
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- Same interaction = same animation every time
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- Pause controls for animations >5 seconds
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- Don't convey critical info through motion alone
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## Performance Budgets
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| Tier | Properties | Max Elements |
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|------|-----------|-------------|
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| Optimal | transform, opacity | Unlimited (GPU) |
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| Good | + color, clip-path | 10-15 |
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| Acceptable | + width, height, margin | 5-8 |
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| Avoid | box-shadow, border-radius, filter | 1-3 |
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- Target 60fps (16.67ms/frame); animation logic <10ms/frame
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- will-change sparingly; keep animated elements <20 per viewport
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- Stagger reduces peak load vs simultaneous
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- Fallback: 30fps acceptable for ambient
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## Content Type Adaptation
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| Content Type | Personality | Duration | Motion Density |
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|-------------|-------------|----------|---------------|
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| Financial | Corporate/Premium | 250-500ms | Low |
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| Social media | Playful | 150-300ms | Medium |
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| Enterprise SaaS | Corporate | 200-400ms | Low |
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| Gaming | Energetic | 100-250ms | High |
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| Healthcare | Corporate/Calm | 300-600ms | Very low |
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| E-commerce | Varies | 200-400ms | Medium |
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| Editorial | Premium | 350-600ms | Low |
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| Children's apps | Playful | 150-300ms | High |
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## Responsive Motion
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| Container Width | Max Displacement | Duration |
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|----------------|-----------------|----------|
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| <400px | 20% of width | 0.8x |
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| 400-800px | 25% of width | 1.0x |
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| 800-1200px | 20% of width | 1.0x |
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| >1200px | 15% of width | 1.1x |
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- Small viewport: sequential, one element at a time
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- Medium: standard stagger, 2-3 columns
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- Large: full choreography, center-out stagger, parallax
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## Dark Mode
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- Reduce motion intensity 10-20% (bright on dark = more impact)
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- Subtler ambient motion; careful with opacity values
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- Avoid pure white flashes
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