Add motion-design skills from iart-ai/motion-design-skills
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013TAaJBzbmePTECuv62BXYX
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# Motion Direction Playbook
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Depth behind the SKILL.md frameworks: a brief template, filled motion-language specs for five tone cells, brand→motion translation, a direction-notes template with worked entries, an easing cheat sheet, and a pre-render checklist.
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## Creative brief template
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Fill before any other decision. One line per row — if a row can't be answered, the piece isn't ready to direct.
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```
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PIECE: <name / working title>
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AUDIENCE: <who, and what they already know>
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ONE MESSAGE: <the single thing they remember after watching>
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PLATFORM: <YouTube / Reels / in-app / landing hero — sets aspect, sound, duration>
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DURATION: <seconds; shorter = fewer ideas, not faster ideas>
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MOOD: <exactly 3 adjectives, e.g. "confident, precise, warm">
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BRAND CUES: <colors, type, logo motion rules, any existing motion system>
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CONSTRAINTS: <must-include / must-avoid; legal supers; localization>
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REFERENCE: <1–3 links + one line on WHAT to borrow from each>
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```
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The 3 adjectives are load-bearing: they resolve every later judgment call. "Confident, precise, warm" rules out bouncy overshoot (not precise) and cold linear snaps (not warm) on its own.
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## Filled motion-language specs (five tone cells)
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Each is internally consistent — copy the closest one and adjust. Easings are CSS `cubic-bezier`; the same curves map to GSAP eases and Lottie keyframe handles.
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### Calm + Soft — luxury / wellness / editorial
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| Property | Choice |
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|---|---|
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| Easing | `cubic-bezier(0.4, 0, 0.2, 1)` in/out, long tails |
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| Base unit | 0.6s (micro 0.3s, hero 1.2s) |
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| Transition | Slow crossfade + gentle scale; no hard cuts |
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| Stagger | 120ms, generous |
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| Intensity | Travel ≤ 16px, scale 0.98→1.0, zero overshoot |
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| Hold | ≥ 0.6s stillness; let frames breathe |
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### Calm + Sharp — premium tech / fintech
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| Property | Choice |
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|---|---|
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| Easing | `cubic-bezier(0.22, 1, 0.36, 1)` decel; exits `cubic-bezier(0.4, 0, 1, 1)` |
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| Base unit | 0.4s |
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| Transition | Match-cut + crossfade only |
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| Stagger | 60ms cascade |
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| Intensity | Travel ≤ 24px, scale 0.96→1.0, overshoot ≤ 2% |
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| Hold | ≥ 0.3s |
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### Kinetic + Sharp — sports / hype / gaming / launch
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| Property | Choice |
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|---|---|
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| Easing | `cubic-bezier(0.16, 1, 0.3, 1)` hard-out; snaps near-instant |
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| Base unit | 0.25s (micro 0.12s) |
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| Transition | Hard cuts on beats; speed-ramp into drops |
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| Stagger | 40ms, tight machine-gun |
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| Intensity | Big travel, scale 1.18→1.0 overshoot on impact |
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| Hold | ≥ 0.2s, brief — energy over rest |
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### Kinetic + Soft — playful / lifestyle / kids
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| Property | Choice |
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|---|---|
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| Easing | Spring / `cubic-bezier(0.34, 1.56, 0.64, 1)` overshoot |
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| Base unit | 0.4s, loose |
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| Transition | Bouncy pushes, squash-and-stretch wipes |
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| Stagger | 80ms, irregular feels human |
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| Intensity | Generous bounce, secondary follow-through |
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| Hold | ≥ 0.3s |
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### Neutral data-story — explainer / dashboard / report
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| Property | Choice |
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|---|---|
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| Easing | `cubic-bezier(0.25, 0.1, 0.25, 1)` calm in/out |
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| Base unit | 0.5s; count-ups 0.8–1.2s |
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| Transition | Cross-dissolve between data states; never wipe a chart |
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| Stagger | 80ms per series/bar |
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| Intensity | Number eases to value; axes static; no overshoot on quantities |
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| Hold | ≥ 0.5s on each datapoint so it can be read |
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## Brand → motion translation
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Brands describe themselves in adjectives; direction converts those to motion parameters.
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| Brand word | Easing | Timing | Intensity | What to avoid |
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|---|---|---|---|---|
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| Premium / luxury | Long, soft decel | Slow, generous holds | Minimal travel, no overshoot | Bounce, fast cuts, spins |
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| Trustworthy / precise | Clean decel, symmetric | On-grid, multiples of base | Small, controlled | Wobble, irregular stagger |
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| Energetic / bold | Hard-out, snappy | Fast, syncopated | Big scale, overshoot on beats | Slow fades, dead air |
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| Friendly / human | Slight overshoot/spring | Loose, slightly irregular | Soft bounce, follow-through | Robotic linear, perfect symmetry |
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| Innovative / techy | Decel with subtle anticipation | Tight, layered staggers | Crisp, geometric | Skeuomorphic squash, grunge |
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Map only the 2–3 strongest brand words. Trying to honor every adjective produces mush.
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## Direction-notes template (per shot)
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Direct *intent*, not keyframes — let the technique skill choose exact values within the spec.
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```
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SHOT <n> [t = 0.0–0.0s]
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PURPOSE: <why this shot exists — what the viewer should feel/learn>
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HERO: <the one element; how it enters and lands>
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SUPPORT: <secondary elements; how they yield to the hero>
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TEXTURE: <ambient/background behaviour, if any>
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TRANSITION IN/OUT: <from the locked transition family only>
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BEAT: <audio mark the key move lands on, if scored>
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NOTE: <any deliberate break from the spec + the reason>
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```
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### Worked example (Calm + Sharp, premium tech)
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```
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SHOT 3 [t = 6.0–9.5s]
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PURPOSE: Reveal the dashboard as effortless and accurate.
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HERO: Dashboard card scales 0.96→1.0 over 0.8s on the decel ease, soft landing.
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SUPPORT: Three metric chips cascade in, 60ms stagger, 0.4s each, eased out so the
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eye finishes on the card, not the chips.
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TEXTURE: Grid lines drift 2px over 8s, 8% opacity — subliminal only.
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TRANSITION IN/OUT: Match-cut from the prior logo mark / crossfade to shot 4.
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BEAT: Card lands on the downbeat at 6.4s.
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NOTE: No overshoot anywhere — this is financial data; overshoot reads as imprecise.
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```
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### Worked example (Neutral data-story, count-up)
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```
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SHOT 5 [t = 12.0–15.0s]
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PURPOSE: Land the headline number ($1.4M) so it's read and believed.
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HERO: Number eases from 0 to 1,400,000 over 1.1s; decelerates so the final
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digits settle slowly and feel exact.
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SUPPORT: Caption fades in after the count completes (not during) — don't make
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the viewer read while a number is still moving.
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TEXTURE: None. The frame holds still for 0.7s after — stillness sells accuracy.
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TRANSITION IN/OUT: Cross-dissolve from the bar chart; cross-dissolve out.
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NOTE: Hold the final value on screen ≥ 0.5s before any exit.
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```
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## Easing vocabulary cheat sheet
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| Curve | `cubic-bezier` | Feel | Use for |
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|---|---|---|---|
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| Decelerate (ease-out) | `0, 0, 0.2, 1` | Arrives, settles softly | Entrances, landings — the workhorse |
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| Accelerate (ease-in) | `0.4, 0, 1, 1` | Leaves with intent | Exits, things flying off |
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| Standard (in-out) | `0.4, 0, 0.2, 1` | Smooth both ends | On-screen repositioning |
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| Emphasized decel | `0.22, 1, 0.36, 1` | Confident, premium landing | Hero reveals (calm-sharp) |
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| Hard out | `0.16, 1, 0.3, 1` | Snappy, energetic | Kinetic pieces, hype |
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| Overshoot | `0.34, 1.56, 0.64, 1` | Springy, playful, alive | Friendly/kinetic-soft only |
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Rules of thumb: entrances ease *out* (decelerate in), exits ease *in* (accelerate away). Avoid `linear` except for continuous loops (rotation, marquees, ambient drift). Never ship default `ease` — it's the un-decided curve and reads as unconsidered.
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## Pacing map
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Sketch energy across the timeline before timing any single move. A typical 30s arc:
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```
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energy
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^ ____ peak (the one "wow")
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| / \
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| build/ \ settle
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| / \____ end card hold
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|__/
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+----------------------------------> time
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open build peak resolve
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```
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Vary deliberately: a hold after a fast sequence makes the next move hit harder. Density of cuts is a dial — turn it up for tension, down for gravity. Match key landings to audio beats where scored.
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## Pre-render direction checklist
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- [ ] Brief complete; one message and exactly 3 mood adjectives written down.
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- [ ] Tone placed in a single cell of the energy matrix — not straddling two.
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- [ ] Motion-language spec filled, every row a single choice.
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- [ ] ≤ 2 primary easing curves used across the whole piece.
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- [ ] All durations are multiples of the base unit.
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- [ ] Only the chosen transition family appears between shots.
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- [ ] Stagger rhythm identical across all grouped reveals.
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- [ ] Every frame has exactly one hero; support never competes.
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- [ ] Restraint pass done — listed what stays static and why.
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- [ ] Hold discipline respected; no two moves stacked without rest.
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- [ ] Exactly one "wow" moment.
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- [ ] Numbers/quantities ease to value, hold ≥ 0.5s, and don't overshoot.
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- [ ] Pacing map drawn; key moments land on beats (if scored).
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- [ ] Brand cues honored; nothing animated that the brand wouldn't.
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---
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## Built by the team behind iart.ai
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This skill is part of an open motion-graphics collection from iart.ai — the AI motion agent that turns data, scripts, and designs into editable motion graphics (Remotion → MP4). If you'd rather not hand-build this, iart.ai can act as the motion director — apply one consistent motion language and your brand across every shot, then render the piece. → [iart.ai](https://iart.ai/?utm_source=github&utm_medium=reference&utm_campaign=motion-design-skills&utm_content=ref_footer&utm_term=motion-art-direction)
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