# Visual Techniques Reference 13 proven techniques from production HyperFrames videos. Use these in your storyboard and compositions to create visually rich, professional output. Each technique includes a minimal code pattern you can adapt. These are NOT advanced — they're standard motion design patterns that every composition should use at least 2-3 of. ## Contents - SVG path drawing - Canvas 2D procedural art - CSS 3D transforms - Per-word kinetic typography - Lottie animation - Video compositing - Character-by-character typing - Variable font axis animation - GSAP MotionPathPlugin - Velocity-matched transitions - Audio-reactive animation - Clip-path reveal masks - WebGL fragment shader art - When to use what > **Capturing live HTML/CSS as a GPU texture** (3D rotation + bloom, magnetic warp, shatter, liquid surface, portal, plus GLSL post-processing) is a separate, heavier capability — see `adapters/html-in-canvas-patterns.md`. Use it for 1–3 hero beats per video, not every beat. > > **Easing vocabulary** — the full ease-family palette (character + mood mapping) lives in `adapters/gsap-easing-and-stagger.md`. Every composition should use at least 3 different easings. > > **Named text-animation effects** (24 IDs like `typewriter`, `kinetic-center-build`, `soft-blur-in`) come from the external `animate-text` skill — see `adapters/animate-text.md` for the vocabulary and how to load it. --- ## 1. SVG Path Drawing A path draws itself in real-time, like someone tracing with a pen. Use for revealing diagrams, arrows, connector lines, or brand marks. ```html ``` Use `path.getTotalLength()` to calculate the dasharray value dynamically. --- ## 2. Canvas 2D Procedural Art Animated noise, particle fields, data visualizations — anything that evolves frame-by-frame. Drive it with a GSAP proxy. ```html ``` The `hash()` function is deterministic — same frame renders identically every time. --- ## 3. CSS 3D Transforms Perspective rotations create depth. Use for product showcases, card flips, architectural reveals. ```html
Product
Details
``` Always set `perspective` on the parent, `transform-style: preserve-3d` on the animated element. --- ## 4. Per-Word Kinetic Typography Words appear one-by-one, synced to transcript.json timestamps. The core technique for narration-driven videos. ```html
Anything a browser can render
``` The slide distance DECAYS per word (80→12px) — mimics a camera settling. --- ## 5. Lottie Animation Vector animations that play inside a composition. Use for logos, character animations, icons. ```html
``` `autoplay: false` + `window.__hfLottie.push()` are mandatory — HyperFrames seeks each registered player to composition time, so a player left on `autoplay` runs in wall-clock and renders non-deterministically. `loop: true` is seek-safe: the adapter wraps composition time into the animation's own length, so a short cycle repeats for the whole scene. There is no playback-rate scaling: bake non-default speed into the Lottie asset. Characters (walk cycles, mascots, gestures) and the full `.lottie`/dotLottie contract: `adapters/lottie.md`. --- ## 6. Video Compositing Embed real video footage inside compositions. Videos are `playsinline`; add `muted` for silent footage or b-roll, or `data-has-audio="true"` when the clip's own sound should play. ```html
``` The HyperFrames runtime handles video seeking and playback. --- ## 7. Character-by-Character Typing Terminal typing effect using `tl.call()` to update text content character by character. ```html
❯
``` Use `ease: "steps(1)"` for cursor blink — creates discrete on/off. --- ## 8. Variable Font Axis Animation Animate font-variation-settings to reshape glyphs in real-time. Works with variable fonts that have axes like optical size (opsz), weight (wght), softness (SOFT). ```html ``` The glyph subtly reshapes as axes animate — optical size adjusts detail, weight changes thickness. --- ## 9. GSAP MotionPathPlugin Animate an element along an arbitrary SVG path. Use for sliders following curves, particles along trajectories, guided reveals. ```html
``` --- ## 10. Velocity-Matched Transitions Exit one beat and enter the next with matched velocities — creates perceived continuous motion. ```javascript // EXIT (in outgoing composition): accelerating with blur tl.to( ".content", { y: -150, filter: "blur(30px)", opacity: 0, duration: 0.33, ease: "power2.in", // accelerates }, beatDuration - 0.33, ); // ENTRY (in incoming composition): decelerating from blur gsap.set(".content", { y: 150, filter: "blur(30px)" }); tl.to( ".content", { y: 0, filter: "blur(0px)", duration: 1.0, ease: "power2.out", // decelerates }, 0, ); ``` The fastest point of both curves meets at the cut — the viewer perceives smooth camera motion. Match ease families: `.in` for exits, `.out` for entries. --- ## 11. Audio-Reactive Animation Drive any GSAP-tweenable property from the playing audio. Bass pulses a logo on kick drums. Treble glows a CTA on cymbals. Amplitude breathes a background during quiet phrases. The result: motion that feels locked to the track in a way pre-authored tweens never can. **When to use:** Any video with music or dramatic narration — brand reels, product launches, hype edits. Skip for calm/tutorial pacing. **How it works:** Pre-extract audio frequency bands into a JSON file, then sample per-frame via `tl.call()`: ```js // audio-data.json: { fps: 30, totalFrames: 900, frames: [{ bands: [0.82, 0.45, 0.31, ...] }, ...] } for (var f = 0; f < AUDIO_DATA.totalFrames; f++) { tl.call( (function (frame) { return function () { var bass = frame.bands[0]; // 0–1 var treble = frame.bands[13]; gsap.set(".logo", { scale: 1 + bass * 0.04 }); // 3–4% pulse on bass gsap.set(".cta", { filter: `drop-shadow(0 0 ${treble * 24}px #00C3FF)` }); }; })(AUDIO_DATA.frames[f]), [], f / AUDIO_DATA.fps, ); } ``` Per-frame sampling is required — a single tween will not react. Use the extract script: ```bash python3 skills/hyperframes-creative/scripts/extract-audio-data.py narration.wav --fps 30 --bands 16 -o audio-data.json ``` Keep text/logo intensity subtle (≤5% scale, ≤30% glow) — audio-reactive motion on tiny elements reads as jitter. Bigger backgrounds can push to 10–30%. **Never do:** equalizer bars, spectrum analyzers, waveform displays, strobing, rainbow color cycling. The audio provides _timing and intensity_; the visual vocabulary still comes from the brand. See `skills/hyperframes-creative/references/audio-reactive.md` for the full API and anti-patterns. --- ## 12. Clip-Path Reveal Masks A fixed window that content slides through — text or images enter from one side and are clipped by an invisible boundary. Different from SVG path drawing: the mask is static, the content moves. ```html
Your headline text here
``` Variations: `clip-path: circle(0% at 50% 50%)` → `circle(100%)` for iris reveals. `clip-path: polygon(...)` for custom shapes. ### Text masks need room for glyphs A line box is not the full painted extent of its text. With tight display typography (`line-height: 1` or less), an `overflow: hidden` line mask can cut descenders (`g`, `p`, `y`, `j`) and accents or umlauts even after the entrance has finished. Give the mask block padding and a compensating negative margin. Set the typography on the mask and inherit it on the line so the padding's `em` units use the text's font size: ```html
Betreuung
``` Treat `0.2em` as a starting point: verify the actual font, weight, and text at a settled frame, including descenders and accented capitals. Keep the initial displaced line outside the enlarged mask so it remains hidden before the reveal. If the mask is no longer needed after the entrance, another option is to release its clipping properties (`overflow: visible` / `clip-path: none`) with `tl.set(...)` at the settle time. `data-layout-allow-overflow` suppresses overflow checks for the marked element and its descendants throughout the timeline, including the resting state. A passing `hyperframes check` does not establish that the glyphs are intact; inspect a settled snapshot of the mask before considering the reveal complete. --- ## 13. WebGL Fragment Shader Art Full GPU generative backgrounds — domain-warped FBM noise, cosine palette coloring, iridescent organic patterns. Far richer than Canvas 2D. ```html ``` Always include a Canvas 2D gradient fallback for environments without WebGL. --- ## When to Use What | Video energy | Techniques to combine | | ------------------------------ | --------------------------------------------------------------- | | High impact (launches, promos) | Per-word typography + velocity transitions + counter animations | | Cinematic (tours, stories) | SVG path drawing + video compositing + 3D transforms | | Technical (dev tools, APIs) | Character typing + Canvas 2D procedural + MotionPath | | Premium (luxury, enterprise) | Variable font animation + Lottie + slow velocity transitions | | Data-driven (stats, metrics) | Canvas 2D procedural + counter animations + SVG path drawing |