* Add remotion-video skill Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019yhnsd9RDz7jDSUUX7oEcH * Add Phase 2 templates to remotion-video skill Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019yhnsd9RDz7jDSUUX7oEcH * Fix captions template background; document browser flag after test render Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019yhnsd9RDz7jDSUUX7oEcH * Add audio/voiceover template (Phase 3), tested with real render Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019yhnsd9RDz7jDSUUX7oEcH * Document font loading and its network requirement; captions-over-video verified Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019yhnsd9RDz7jDSUUX7oEcH --------- Co-authored-by: Claude <noreply@anthropic.com>
2.4 KiB
2.4 KiB
Template: Audio, music and voiceover
Put sound files in public/ (mp3 or wav). Load them with staticFile().
src/Narrated.tsx
import { AbsoluteFill, Audio, Sequence, interpolate, staticFile, useVideoConfig } from "remotion";
import { getAudioDurationInSeconds } from "@remotion/media-utils";
import type { CalculateMetadataFunction } from "remotion";
type Props = { title: string; voice: string; music: string };
// Make the video exactly as long as the voiceover (+1 second of padding).
export const calcNarratedMetadata: CalculateMetadataFunction<Props> = async ({ props }) => {
const seconds = await getAudioDurationInSeconds(staticFile(props.voice));
return { durationInFrames: Math.ceil((seconds + 1) * 30) };
};
export const Narrated = ({ title, voice, music }: Props) => {
const { fps, durationInFrames } = useVideoConfig();
return (
<AbsoluteFill style={{ background: "#0b1020", justifyContent: "center", alignItems: "center" }}>
<h1 style={{ color: "white", fontSize: 110 }}>{title}</h1>
{/* Background music: quiet, fades out over the last second. */}
<Audio
src={staticFile(music)}
volume={(f) => interpolate(f, [durationInFrames - fps, durationInFrames], [0.15, 0], { extrapolateLeft: "clamp", extrapolateRight: "clamp" })}
/>
{/* Voiceover starts half a second in, full volume. */}
<Sequence from={Math.round(fps * 0.5)}>
<Audio src={staticFile(voice)} volume={1} />
</Sequence>
</AbsoluteFill>
);
};
Register it (note calculateMetadata):
<Composition
id="Narrated"
component={Narrated}
calculateMetadata={calcNarratedMetadata}
durationInFrames={300} // placeholder, replaced by calculateMetadata
fps={30} width={1920} height={1080}
defaultProps={{ title: "My story", voice: "voice.mp3", music: "music.mp3" }}
/>
Install: npm i @remotion/media-utils
Getting a voiceover
- Record yourself, or generate speech with a text-to-speech service, and save as
public/voice.mp3. Never commit API keys; keep them in environment variables. - Pair with
templates/captions.md: feed it word timings from a transcription of the same file.
Rules
- Music volume 0.1-0.2 so the voice stays clear.
<Sequence from={...}>delays when a sound starts.- Audio is only in the final render (mp4). Stills (
remotion still) have no sound. - Check the sound made it in:
ffprobe out/video.mp4should list anAudio:stream.