Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013TAaJBzbmePTECuv62BXYX
7.9 KiB
Logo Animation Patterns — Cookbook
Self-contained, runnable recipes for every logo technique. Pick ONE per logo.
Timing guidance
| Beat | Duration | Easing |
|---|---|---|
| Stroke draw-on (per path) | 0.6–1.2s | cubic-bezier(.65,0,.35,1) (easeInOutCubic) |
| Mask wipe reveal | 0.5–0.9s | cubic-bezier(.22,1,.36,1) (easeOutQuint) |
| Build-on per piece | 0.4–0.6s, stagger 0.06–0.10s | back.out(1.5) |
| Morph | 0.6–1.0s | power2.inOut |
| Final settle / overshoot | 0.12–0.20s | scale 1.04→1.00, power2.out |
| Full reveal envelope | 0.8–2.5s total | — |
| Idle loop cycle | 1.5–4s, infinite | sine.inOut / linear for spin |
Rule of thumb: longer marks (wordmarks, detailed monograms) sit near 2.0–2.5s; simple icons near 0.8–1.4s. Hold the settled mark at least 0.4s before any sign-off cut.
Brand clearspace & geometry rules
- Clearspace: keep a margin equal to the mark's cap-height (or the brand's defined unit) clear of moving particles, wipes, or overshoot. Motion must not visually crop into the safe margin.
- No distortion: scale uniformly, fade, translate, rotate-on-axis, and mask are safe. Avoid non-uniform
scaleX≠scaleY, skew, and squash on the final mark — they read as off-brand. A squash-and-settle is acceptable ONLY as a sub-0.2s micro-overshoot that returns to 1.0. - Color: never animate brand color away from spec mid-reveal. Reveal in brand color, or grayscale→brand as an intentional, approved beat.
- Lockup integrity: animate the symbol and wordmark with a clear hierarchy (symbol leads, wordmark follows) but land both in the exact locked relationship.
1. Stroke draw-on (SVG + CSS)
<svg viewBox="0 0 240 80" id="mark">
<path class="ink" pathLength="1" fill="none" stroke="#0A84FF"
stroke-width="7" stroke-linecap="round" stroke-linejoin="round"
d="M12 64 L48 16 L84 64 M120 16 L120 64 M156 16 H204"/>
</svg>
<style>
#mark .ink {
stroke-dasharray: 1; stroke-dashoffset: 1;
animation: draw 1.1s cubic-bezier(.65,0,.35,1) forwards;
}
@keyframes draw { to { stroke-dashoffset: 0; } }
@media (prefers-reduced-motion: reduce){
#mark .ink { animation: none; stroke-dashoffset: 0; }
}
</style>
Draw-then-fill (line settles into a solid mark):
#mark .ink { fill: transparent; }
@keyframes fill { to { fill: #0A84FF; stroke-width: 0; } }
#mark .ink { animation: draw 1.1s cubic-bezier(.65,0,.35,1) forwards,
fill .3s ease .9s forwards; }
GSAP equivalent with per-path stagger via DrawSVGPlugin:
import gsap from "gsap";
import { DrawSVGPlugin } from "gsap/DrawSVGPlugin";
gsap.registerPlugin(DrawSVGPlugin);
gsap.fromTo("#mark .ink",
{ drawSVG: "0%" },
{ drawSVG: "100%", duration: 1.0, ease: "power2.inOut", stagger: 0.15 });
2. Mask wipe / build-on (clipPath)
Reveal a filled mark by sweeping a clip rect across it.
<svg viewBox="0 0 200 80">
<defs>
<clipPath id="wipe"><rect id="wiper" x="0" y="0" width="0" height="80"/></clipPath>
</defs>
<g clip-path="url(#wipe)">
<!-- the full filled logo art here -->
<path d="M10 10 H190 V70 H10 Z" fill="#111"/>
</g>
</svg>
<style>
#wiper { animation: wipe .8s cubic-bezier(.22,1,.36,1) forwards; }
@keyframes wipe { to { width: 200px; } }
@media (prefers-reduced-motion: reduce){ #wiper{ animation:none; width:200px; } }
</style>
Directional variants: animate y/height for a top-down build, or use a radial <clipPath> with a growing <circle r> for an iris reveal.
3. Build-on with stagger (GSAP timeline)
import gsap from "gsap";
const tl = gsap.timeline({ defaults: { ease: "back.out(1.6)" } });
tl.from("#base", { scale: .8, opacity: 0, transformOrigin: "50% 50%", duration: .5 })
.from(".accent", { scale: .7, opacity: 0, transformOrigin: "50% 50%",
duration: .45, stagger: 0.08 }, "-=0.2")
.from(".word > *", { yPercent: 120, opacity: 0, duration: .4,
stagger: 0.04, ease: "power3.out" }, "-=0.15")
.to("#mark", { scale: 1.04, duration: .12, ease: "power2.out" })
.to("#mark", { scale: 1.0, duration: .14, ease: "power2.inOut" });
4. Morph (GSAP MorphSVG)
Morph requires two paths; MorphSVG handles differing point counts.
import gsap from "gsap";
import { MorphSVGPlugin } from "gsap/MorphSVGPlugin";
gsap.registerPlugin(MorphSVGPlugin);
// #shape: a simple start shape (e.g. circle path) -> #logoPath: the brand mark
gsap.to("#shape", {
duration: .9, ease: "power2.inOut",
morphSVG: { shape: "#logoPath", shapeIndex: "auto" }
});
No-plugin fallback (Flubber for interpolation + requestAnimationFrame):
import { interpolate } from "flubber";
const from = "M10,10 ...", to = "M0,0 ...";
const lerp = interpolate(from, to, { maxSegmentLength: 2 });
const path = document.querySelector("#shape");
const dur = 900, t0 = performance.now();
(function frame(now){
const k = Math.min(1, (now - t0) / dur);
const e = k < .5 ? 2*k*k : 1 - Math.pow(-2*k+2, 2)/2; // easeInOutQuad
path.setAttribute("d", lerp(e));
if (k < 1) requestAnimationFrame(frame);
})(t0);
5. Seamless idle loop (loader)
Loop must have identical start and end frames — design the cycle so frame 0 == frame N.
#loader { animation: spin 1.4s linear infinite, pulse 2.8s ease-in-out infinite; }
@keyframes spin { to { transform: rotate(360deg); } }
@keyframes pulse { 0%,100%{ opacity:.85 } 50%{ opacity:1 } }
@media (prefers-reduced-motion: reduce){
#loader { animation: pulse 2.8s ease-in-out infinite; } /* drop rotation */
}
GSAP yoyo loop for a breathing mark:
gsap.to("#mark", { scale: 1.03, duration: 1.4, ease: "sine.inOut",
yoyo: true, repeat: -1 });
6. Lottie delivery (designer-made)
Export from After Effects via Bodymovin to .json, or compressed .lottie.
<canvas id="logo-canvas" width="512" height="512"></canvas>
<script type="module">
import { DotLottie } from "https://cdn.jsdelivr.net/npm/@lottiefiles/dotlottie-web/+esm";
const reduce = matchMedia("(prefers-reduced-motion: reduce)").matches;
const dl = new DotLottie({
canvas: document.querySelector("#logo-canvas"),
src: "/logo.lottie", autoplay: !reduce, loop: false, speed: 1,
});
// Reduced motion: jump to the final settled frame, no playback.
if (reduce) dl.addEventListener("load", () => dl.setFrame(dl.totalFrames - 1));
// Sound-logo sync: fire audio when the settle frame is reached.
dl.addEventListener("frame", ({ currentFrame }) => {
if (currentFrame >= SETTLE_FRAME && !audioFired) { audio.play(); audioFired = true; }
});
</script>
Classic lottie-web (SVG renderer, sharpest for vector logos):
import lottie from "lottie-web";
const anim = lottie.loadAnimation({
container: document.getElementById("logo"),
renderer: "svg", loop: false, autoplay: !reduce, path: "/logo.json",
});
if (reduce) anim.goToAndStop(anim.totalFrames - 1, true);
Lottie tips: keep layers/effects Bodymovin-supported (no native blurs/expressions unless baked), name layers cleanly, and request a poster PNG of the final frame from the designer for the static fallback.
7. Reduced-motion fallback (always ship)
Every delivery must degrade to the static, fully-revealed mark:
- CSS/SVG:
@media (prefers-reduced-motion: reduce)sets the final state (stroke-dashoffset:0,width:full,opacity:1) withanimation:none. - Lottie:
goToAndStop(totalFrames-1)/setFrame(last). - Video: serve a poster image of the last frame; only autoplay motion when motion is allowed.
- JS gate: branch on
matchMedia("(prefers-reduced-motion: reduce)").matchesbefore building any timeline.
Match the reveal to the delivery target and a logo lands across web, video, and app. Built by iart.ai — the AI motion agent for editable, on-brand motion graphics.