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cycle-atlas/.agents/skills/motion-design/director/choreography.md
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2026-10-18 21:44:48 +00:00

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Choreography

Coordinated Entry Rules

1. Lead with the Hero

  • Hero gets largest displacement and most attention-grabbing easing
  • Supporting elements are subtler in every dimension

2. Spatial Origin Consistency

All elements enter from same direction or shared origin. Mixed directions = chaos.

3. Counter-Motion

Hero Motion Counter-Motion Speed Ratio
Enters left Background shifts right 20-30%
Scales up Shadow scales down 10-20%
Rotates CW Ambient drifts CCW 15-25%
Lifts (Y up) Shadow spreads + softens 20-30%

Sequence Structure

Phase Duration Share What Happens
Setup 20-30% Elements enter, scene establishes
Action 30-40% Primary motion, hero moment
Resolution 30-40% Settle, secondary reactions, breathing

Leave 100-200ms stillness after resolution before new motion.

The 1/3 Rules

Distance: No motion travels >1/3 screen without intermediate keyframe. Break with direction changes, speed variations, or arc adjustments.

Elements: With 3+ animated elements, max 1/3 active simultaneously. Stagger so element 1 settles as element 3 starts.

Stagger Patterns

Pattern Description Best For
Sequential Reading order Lists, grids
Center-out Radiating from center Hero content, ripples
Random Varied timing Organic, particle-like
Wave Sine-based Data bars, continuous
Reverse Bottom-to-top Exits, backward nav
  • All staggered elements use same easing family
  • Vary only start time, not curve
  • Optional: last element gets slight overshoot (punctuation)

Shared Motion Events

When multiple elements react to one trigger:

  • All start within 50ms of each other
  • Can arrive at different times (staggered landing)
  • Same easing family; motion originates from trigger point

Attention Direction

Technique Implementation
Leading motion Animate target before context
Following motion Settle on focal point
Ambient motion Subtle continuous in periphery
Pointing motion Directional toward CTA

Depth Through Speed

Layer Displacement Speed
Foreground 1.0x Fastest
Midground 0.5x Medium
Background 0.2x Slowest

Common Recipes

Dashboard Load

  1. Skeletons fade in (100ms)
  2. Hero metric (250ms, ease-out, 100ms delay)
  3. Supporting cards stagger (50ms between, 200ms each)
  4. Chart data draws in (300ms, starts with cards)
  5. Ambient pulse on primary metric

Modal Open

  1. Background dims (200ms)
  2. Modal scales 95%→100% + fades (300ms, 50ms delay)
  3. Content fades in (200ms, 100ms after modal)
  4. Close button last (150ms)

List Update (item added)

  1. Existing items shift down (200ms, ease-in-out)
  2. New item fades+slides from top (250ms, ease-out, 50ms delay)
  3. Subtle scale overshoot on land (3-5%)