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cycle-atlas/.agents/skills/motion-design/director/disney-principles.md
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2026-10-18 21:44:48 +00:00

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Disney's 12 Principles — UI Adapted

1. Squash and Stretch

  • Squash: scale ~[1.2, 0.8]; Stretch: ~[0.85, 1.15]
  • Impact: 2-4 frames (30-65ms); Recovery: 4-8 frames (65-130ms)
  • Preserve volume: width +20% → height decreases proportionally
  • Skip for premium/luxury brands

2. Anticipation

  • Small motion opposite to main direction before action
  • Duration: 100-200ms, magnitude: 10-20% of main action
  • Button: scale down 3% before expanding; Card: shift 5-10px away first
  • Skip for micro-feedback (<150ms)

3. Staging

  • Dim non-hero elements to 40-60% opacity; optional 2-4px blur
  • Hero enters 100-200ms after supporting elements
  • One primary action per timing beat

4. Straight Ahead vs. Pose to Pose

Approach Feel Best For
Straight Ahead Fluid, spontaneous Particles, ambient, generative art
Pose to Pose Planned, controlled UI transitions, state changes

5. Follow Through and Overlapping Action

  • Child delay: 50-150ms behind parent
  • Trailing elements: offset stop times by 100-200ms
  • Use spring easing for trailing parts (lower stiffness = more trailing)

6. Slow In and Slow Out

Context Easing Why
Entrance ease-out Arrives smoothly
Exit ease-in Departs quickly
On-screen ease-in-out Smooth journey
Ambient loop sine ease-in-out Seamless

NEVER linear for spatial movement. Linear only for: rotation, progress bars, timers.

7. Arcs

  • Add 10-20px perpendicular offset at path midpoint
  • Subtle (5px) for corporate, pronounced (20px+) for playful
  • Mechanical UIs can use straight paths intentionally

8. Secondary Action

  • Amplitude: 30-50% of primary; timing: 50-100ms after primary
  • Different easing than primary
  • Examples: card enters → shadow grows; button presses → ripple expands

9. Timing

Weight/Mood Duration
Heavy (modals, pages) 400-800ms
Light (tooltips, toggles) 100-250ms
Sad/serious 600ms+
Happy/light 200-400ms
Urgent 100-200ms

Enter-exit asymmetry: entrances 30-50% longer than exits.

10. Exaggeration

Personality Exaggeration
Playful 15-25%
Energetic 20-30%
Corporate 0-5%
Premium 0%
  • Scale overshoot: 10-30% beyond target; rotation: ±5-15°

11. Solid Drawing

  • Maintain consistent proportions across keyframes
  • Use scale + rotation together for depth
  • Shadow behavior matches implied light source

12. Appeal

  • Smooth curves over sharp angles; satisfying timing
  • Personality consistency across all elements
  • Appeal killers: jerky motion, inconsistent timing, abrupt stops, uniform animation

Combining Principles

Recipe Principles Used
Button press Anticipation + Squash/Stretch + Follow-Through + Secondary + Timing
Card entrance Anticipation + Arcs + Slow In/Out + Follow-Through + Staging
Success celebration Exaggeration + Secondary + Timing + Squash/Stretch + Appeal
Error shake Timing + Slow In/Out + Staging (no exaggeration)
Loading spinner Timing + Slow In/Out + Appeal