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cycle-atlas/.agents/skills/motion-design/reference/quality-checklist.md
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2026-10-18 21:44:48 +00:00

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Quality Checklist

Visual Quality

  • Elements >40px for motion, >100px for detail
  • Readable at full speed without slow-motion
  • Clear primary, secondary, ambient layers
  • Counter-motion for balance where needed
  • Natural arcs (unless intentionally mechanical)
  • 1/3 rule (distance): no unbroken motion >1/3 container
  • 1/3 rule (density): max 1/3 elements active simultaneously

Technical Quality

  • No linear easing on spatial movement
  • Duration matches element type table
  • Ease-out entrances, ease-in exits
  • Duration proportional to distance
  • Entrance duration >= exit duration
  • Not opacity-only for important state changes
  • Stagger total <500ms
  • Follow-through: child elements offset 50-150ms

Emotional Quality

  • Target emotion identified before properties
  • Personality archetype matches brand
  • Setup → action → resolution structure
  • Intensity matches interaction importance
  • Consistent: same interaction = same motion
  • Appropriate on 100th viewing

Performance Quality

  • Primary motion uses transform + opacity
  • <20 animated elements per viewport
  • No layout-triggering properties animated
  • Elements staggered, not simultaneous
  • Maintains 60fps (30fps acceptable for ambient)

Accessibility Quality

  • prefers-reduced-motion alternative provided
  • No vestibular triggers without alternative
  • Same interaction = same animation
  • Critical info not motion-only
  • Animations >5s are pausable

Severity Tiers

CRITICAL

  • Linear easing on spatial movement
  • Opacity-only for important states
  • Exceeds 1/3 screen rule
  • Missing primary layer
  • Stagger >500ms
  • Layout property animation causing jank

HIGH

  • Missing secondary layer
  • Duration mismatch with element type
  • Wrong directional easing
  • Inconsistent personality
  • No follow-through
  • Missing reduced-motion alternative

MEDIUM

  • Missing ambient layer
  • No anticipation phase
  • Overshoot mismatch
  • Could use better arcs
  • Missing counter-motion