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cycle-atlas/.agents/skills/motion-design/reference/troubleshooting.md
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2026-10-18 21:44:48 +00:00

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Troubleshooting

Looks Robotic

  • Linear easing → use ease-out (entrance) or ease-in-out
  • Straight paths → add 10-20px arc at midpoint
  • Uniform timing → stagger 50-100ms between elements
  • Everything synced → offset start/stop 50-150ms
  • No secondary → add shadow, icon reaction, ambient

Feels Too Slow

  • Duration exceeds type budget → check duration table
  • ease-in-out when ease-out works → ease-out feels faster
  • Too much anticipation → reduce to 10% or remove
  • Stagger exceeded → total <500ms
  • Overshoot settle too long → increase damping

Feels Too Fast / Jarring

  • Duration below minimum → modals 300ms+, pages 400ms+
  • No easing → add ease-out minimum
  • Missing resolution → add 50-100ms settle
  • No anticipation on large motion → add 100-200ms wind-up

Feels Cheap / Flat

  • Only primary motion → add secondary + ambient
  • Opacity-only → combine with position or scale
  • Same easing everywhere → vary primary vs secondary
  • No follow-through → child elements trail 50-150ms
  • No overshoot → add 3-10%

Too Distracting

  • Too many moving → 1/3 rule
  • Amplitude too large → reduce to minimum
  • Competing heroes → one per moment, dim rest
  • Ambient too prominent → 10-20% amplitude, slower
  • No breathing room → 100-200ms pause between beats

No Personality

  • Default easing → apply archetype's signature
  • Same duration for all → use personality palette
  • No consistent entrance → define one for project
  • Mixed archetypes → pick one for 90%+

Inconsistent Feel

  • Different easing same-type → standardize per motion type
  • Duration varies same type → use palette consistently
  • Entry direction changes → one origin everywhere
  • Overshoot inconsistent → apply rules consistently

Performance (Dropped Frames)

  • Animating width/height/margin → use transform
  • Too many elements → <20 per viewport
  • Complex shadows/filters → simplify or pre-render
  • No GPU acceleration → transform + opacity
  • All simultaneous → stagger to spread load

Quick Diagnostic

  1. No linear on spatial movement
  2. Duration matches element type
  3. Primary + secondary layers
  4. Consistent personality
  5. Directional easing correct
  6. 1/3 screen rule
  7. 1/3 element rule
  8. Follow-through present
  9. Every motion has purpose
  10. Fine on 100th viewing

Personality Mistakes

  • Playful: overshoot >25% = broken; not everything bounces; short+bounce = glitchy
  • Premium: too subtle = invisible; too slow = waiting; zero = broken
  • Corporate: too conservative = boring; playful easing breaks trust; identical = monotonous
  • Energetic: max everywhere = nothing stands out; too many particles; no settle = chaos