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cycle-atlas/.agents/skills/60fps-animation/references/patterns-and-profiling.md

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# Patterns, profiling, and cost cheat sheet
## Property cost cheat sheet
| Property | Pipeline stage triggered | Verdict |
|---|---|---|
| `transform` | Composite only | Cheap — animate freely |
| `opacity` | Composite only | Cheap — animate freely |
| `filter` | Paint (+composite) | Expensive — avoid animating radius |
| `box-shadow` | Paint (large area) | Expensive — use pseudo + opacity |
| `width`, `height` | Layout + Paint | Avoid — use scale/FLIP |
| `top`, `left`, `right`, `bottom` | Layout + Paint | Avoid — use translate |
| `margin`, `padding` | Layout + Paint | Avoid |
| `border-width` | Layout + Paint | Avoid |
| `color`, `background-color` | Paint | Acceptable in moderation |
| `background-position` | Paint | Prefer translate on child |
| `clip-path` | Paint | Moderate; cheaper than filter |
## Accordion with grid height (no JS measurement)
```html
<button class="acc-trigger" aria-expanded="false">Details</button>
<div class="acc-wrap"><div class="acc-content">…content…</div></div>
```
```css
.acc-wrap {
display: grid;
grid-template-rows: 0fr;
transition: grid-template-rows 280ms cubic-bezier(0.2,0,0,1);
}
.acc-wrap.open { grid-template-rows: 1fr; }
.acc-content { overflow: hidden; min-height: 0; }
@media (prefers-reduced-motion: reduce) {
.acc-wrap { transition: none; }
}
```
```js
trigger.addEventListener('click', () => {
const open = wrap.classList.toggle('open');
trigger.setAttribute('aria-expanded', String(open));
});
```
## FLIP reorder list (batched reads)
```js
function flipReorder(container, mutate) {
const items = [...container.children];
const firsts = new Map(items.map((el) => [el, el.getBoundingClientRect()])); // all reads
mutate(); // e.g. sort/reinsert children
items.forEach((el) => {
const first = firsts.get(el);
const last = el.getBoundingClientRect();
const dx = first.left - last.left;
const dy = first.top - last.top;
if (dx || dy) {
el.animate(
[{ transform: `translate(${dx}px, ${dy}px)` }, { transform: 'none' }],
{ duration: 300, easing: 'cubic-bezier(0.2,0,0,1)' }
);
}
});
}
```
Reading every rect *before* mutating, and using `animate()` (compositor), keeps a 50-item reorder smooth.
## Just-in-time will-change
```js
el.addEventListener('pointerenter', () => { el.style.willChange = 'transform'; });
el.addEventListener('transitionend', () => { el.style.willChange = 'auto'; });
```
Promote on intent, demote when the animation ends, so layers don't accumulate.
## Reduced-motion gate
```css
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.001ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.001ms !important;
scroll-behavior: auto !important;
}
}
```
For JS: `const reduce = matchMedia('(prefers-reduced-motion: reduce)').matches;` and skip/shorten animations when true.
## Profiling: prove it's compositor-only
1. Open DevTools > **Performance**. Record while the animation runs.
2. Inspect the flame chart frames during the animation:
- **Purple "Layout"** or **green "Paint"** bars on every frame → still hitting layout/paint; the animation is not compositor-only. Find the offending property.
- Only **"Composite Layers"** / GPU work per frame → success.
3. Use **Rendering** tab tools:
- **Paint flashing** — green flashes show repainted regions; a good transform/opacity animation flashes nothing.
- **Layer borders** — confirms which elements are on their own compositor layer (watch for too many from over-using `will-change`).
- **Frame Rendering Stats / FPS meter** — confirm a stable 60/120fps.
4. The **Layers** panel shows layer count and memory; excessive layers indicate `will-change` overuse.
## Parallax without scroll-jank
Drive parallax with `transform: translate3d()` updated inside a single `requestAnimationFrame` loop reading `scrollY` once per frame — never read layout per element per frame.
```js
let ticking = false;
addEventListener('scroll', () => {
if (!ticking) {
requestAnimationFrame(() => {
const y = window.scrollY; // single read
layers.forEach((l, i) => { // writes only
l.style.transform = `translate3d(0, ${y * (0.1 * (i + 1))}px, 0)`;
});
ticking = false;
});
ticking = true;
}
}, { passive: true });
```
`{ passive: true }` lets the browser scroll without waiting on the handler.
---
Stay on transform and opacity, profile the jank away, and motion holds 60fps. Built by **[iart.ai](https://iart.ai/?utm_source=github&utm_medium=readme&utm_campaign=web-animation-skills&utm_content=skill_footer&utm_term=60fps-animation)** — the AI motion agent for editable, on-brand motion graphics.