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cycle-atlas/.agents/skills/motion-design/director/context-adaptation.md
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2026-10-18 21:44:48 +00:00

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Context Adaptation

Platform Scaling

Platform Duration Modifier Complexity Physics
Desktop 1.0x (baseline) Full All types
Tablet 0.9x Standard Most types
Mobile 0.8x Reduced (1-2 properties) Snappy only
Watch 0.6x Minimal (1 property) None
TV/Kiosk 1.3x Full All types

Mobile rules: prefer opacity + transform; touch feedback <100ms; reduce stagger budgets by 30%; avoid parallax Desktop opportunities: hover states, cursor tracking, multi-column stagger, spatial choreography

Accessibility

prefers-reduced-motion

Original Motion Reduced Alternative
Slide entrance Opacity fade only
Bounce/spring Instant or simple ease-out
Parallax Static positioning
Auto-playing Paused, user-initiated
Complex choreography Single fade
Continuous ambient Static or subtle opacity pulse

Reduced motion means: remove spatial movement, keep opacity, remove spring easing, reduce duration 50%+, never auto-play loops.

Vestibular Triggers (avoid or provide alternatives)

  • Large-scale zoom, full-screen position transitions
  • Spinning elements >100px, parallax >2 layers, rapid direction changes

Cognitive Accessibility

  • Same interaction = same animation every time
  • Pause controls for animations >5 seconds
  • Don't convey critical info through motion alone

Performance Budgets

Tier Properties Max Elements
Optimal transform, opacity Unlimited (GPU)
Good + color, clip-path 10-15
Acceptable + width, height, margin 5-8
Avoid box-shadow, border-radius, filter 1-3
  • Target 60fps (16.67ms/frame); animation logic <10ms/frame
  • will-change sparingly; keep animated elements <20 per viewport
  • Stagger reduces peak load vs simultaneous
  • Fallback: 30fps acceptable for ambient

Content Type Adaptation

Content Type Personality Duration Motion Density
Financial Corporate/Premium 250-500ms Low
Social media Playful 150-300ms Medium
Enterprise SaaS Corporate 200-400ms Low
Gaming Energetic 100-250ms High
Healthcare Corporate/Calm 300-600ms Very low
E-commerce Varies 200-400ms Medium
Editorial Premium 350-600ms Low
Children's apps Playful 150-300ms High

Responsive Motion

Container Width Max Displacement Duration
<400px 20% of width 0.8x
400-800px 25% of width 1.0x
800-1200px 20% of width 1.0x
>1200px 15% of width 1.1x
  • Small viewport: sequential, one element at a time
  • Medium: standard stagger, 2-3 columns
  • Large: full choreography, center-out stagger, parallax

Dark Mode

  • Reduce motion intensity 10-20% (bright on dark = more impact)
  • Subtler ambient motion; careful with opacity values
  • Avoid pure white flashes