Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0119deVM65AKpJiLTLhEdDg9
82 lines
2.8 KiB
Markdown
82 lines
2.8 KiB
Markdown
# Ambient & Continuous Patterns
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Ambient amplitude: 10-20% of primary motion. Never compete for attention.
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## Breathing / Pulse
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- Scale oscillation 0.98-1.02, sine ease-in-out, 2000-4000ms/cycle
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- Alt: opacity oscillation 0.7-1.0
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| Context | Scale Range | Duration | Opacity Range |
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|---------|-----------|----------|--------------|
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| Active indicator | 0.95-1.05 | 2000ms | 0.6-1.0 |
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| Waiting/idle | 0.98-1.02 | 3000ms | 0.8-1.0 |
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| Background element | 0.99-1.01 | 4000ms | 0.9-1.0 |
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| CTA attention | 0.97-1.03 | 2500ms | 0.7-1.0 |
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Pulsing >±5% scale becomes attention-demanding.
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## Floating / Hovering
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- Y position ±5-15px, sine ease-in-out, 3000-5000ms/cycle
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- Optional: slight rotation ±2-3°, offset 30% of position cycle
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**Layered floating** (multiple elements — different durations prevent sync):
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- Element 1: 4000ms, ±10px
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- Element 2: 5500ms, ±8px (offset 30%)
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- Element 3: 3500ms, ±12px (offset 60%)
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## Gradient Shift
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- Background-position or gradient angle shift
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- Duration: 8000-20000ms/cycle; range: ±10-20% position or ±15° angle
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- Easing: linear or sine; should be imperceptible at a glance
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## Parallax
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| Layer | Speed Ratio | Content |
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|-------|------------|---------|
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| Foreground | 1.0x | Interactive, text |
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| Midground | 0.5x | Decorative, cards |
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| Background | 0.2x | Patterns, scenery |
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| Deep background | 0.1x | Texture, atmospheric |
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**Scroll-driven**: total displacement <100px; avoid on mobile; never parallax text
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**Mouse-driven**: foreground 10-20px max, background 5-10px opposite direction, 100-200ms interpolation
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## Continuous Rotation
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- Spinners: linear easing, 1000-2000ms/revolution
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| Variant | Speed | Use Case |
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|---------|-------|----------|
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| Slow spin | 10-30s/rev | Background decoration |
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| Gear-like | 3-5s/rev | Technical/mechanical |
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| Orbital | 5-15s/rev | Space/science theme |
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| Wobble | 2-4s/cycle, sine | Playful idle |
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## Shimmer / Gleam
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- Gradient sweep left-to-right, 1500-2500ms/sweep
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- Pause 2000-5000ms between sweeps
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- Opacity gradient: 0%→30%→0%
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- Use for: skeleton loading, premium accents, "new" badges
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## Particle Ambient
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### Snow/Falling: 10-20 elements, 20-60px/s down, ±10-20px drift, 3-8px, 30-70% opacity
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### Dust/Motes: 5-10 elements, 10-30px/s mixed, 2-5px, 20-50% opacity
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### Sparkle/Stars: 8-15 elements, opacity pulse 0→100%→0, 500-1500ms/sparkle, random stagger
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**Performance**: <20 ambient elements, transform+opacity only, larger/fewer over small/numerous
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## Combining Ambient Layers
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| Layer | Type | Example |
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|-------|------|---------|
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| Background | Gradient shift or parallax | Slow color temperature change |
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| Midground | Floating or particles | Gentle floating elements |
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| Foreground | Breathing or shimmer | Subtle pulse on content |
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Total ambient: max 20% of primary motion's visual energy.
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