Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013TAaJBzbmePTECuv62BXYX
195 lines
9.0 KiB
Markdown
195 lines
9.0 KiB
Markdown
---
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name: remotion-video
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description: This skill should be used when the user asks to "make a video with Remotion", "create a programmatic/data-driven video in React", "render an MP4/GIF from code", "animate with useCurrentFrame/interpolate/spring", "sync video to audio/beats", or "render a templated video per record headlessly". Covers building React compositions and rendering them via CLI or @remotion/renderer.
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version: 0.1.0
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---
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# Remotion (Programmatic Video)
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Build real MP4/GIF/WebM videos in React. Every frame is a pure function of `useCurrentFrame()`, so output is deterministic, scrubbable, diffable, and renderable in CI. The code-first alternative to After Effects for templated and data-driven motion graphics.
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## When to use
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- Render MP4/GIF/WebM from code (social clips, title cards, explainers).
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- Templated/data-driven videos: one composition, many outputs from props (per-user, per-record, per-row of a CSV/DB).
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- Motion graphics that must be versioned, code-reviewed, and rendered in CI without a GUI.
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- Programmatic audio sync, charts that animate from data, or embedding shaders/Three.js into video.
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## Core techniques
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### Frame-driven animation
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Animation is derived from the current frame, never from `setState` or `requestAnimationFrame`. `interpolate` maps an input range to an output range; `spring` produces physically natural motion.
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```jsx
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import {useCurrentFrame, useVideoConfig, interpolate, spring} from 'remotion';
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export const Title = () => {
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const frame = useCurrentFrame();
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const {fps} = useVideoConfig();
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// Fade in over frames 0-30, then stay (clamp prevents over/undershoot).
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const opacity = interpolate(frame, [0, 30], [0, 1], {
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extrapolateLeft: 'clamp',
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extrapolateRight: 'clamp',
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});
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// Spring entrance; divide by spring duration is unnecessary — drive transforms directly.
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const scale = spring({frame, fps, config: {damping: 200, mass: 1, stiffness: 100}});
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return <h1 style={{opacity, transform: `scale(${scale})`}}>Hello</h1>;
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};
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```
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Always clamp `interpolate` unless an intentional overshoot is desired — by default it extrapolates linearly past the range, which produces opacity > 1 or negative values.
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### Scheduling: Sequence and Series
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`<Sequence>` shifts time: children see `frame` reset to 0 at the sequence's `from`. Use it to place clips on a timeline. `<Series>` lays out back-to-back segments without manual offset math.
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```jsx
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import {Sequence, Series, AbsoluteFill} from 'remotion';
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export const Timeline = () => (
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<AbsoluteFill style={{backgroundColor: 'black'}}>
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<Sequence from={0} durationInFrames={60}><Intro /></Sequence>
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<Sequence from={60} durationInFrames={90}><Body /></Sequence>
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{/* Series auto-sequences; offset overlaps the previous segment for crossfades */}
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<Series>
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<Series.Sequence durationInFrames={60}><ShotA /></Series.Sequence>
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<Series.Sequence durationInFrames={60} offset={-15}><ShotB /></Series.Sequence>
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</Series>
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</AbsoluteFill>
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);
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```
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### Composition registration + parametric props
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The `<Composition>` declares id, size, fps, duration, and `defaultProps`. A zod schema makes props type-safe and editable in the Studio sidebar.
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```jsx
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import {Composition} from 'remotion';
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import {z} from 'zod';
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export const schema = z.object({
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title: z.string(),
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accent: z.string(),
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fps: z.number().default(30),
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});
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export const Root = () => (
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<Composition
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id="Promo"
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component={Promo}
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durationInFrames={150}
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fps={30}
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width={1080}
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height={1920}
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schema={schema}
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defaultProps={{title: 'Launch', accent: '#5b8cff', fps: 30}}
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/>
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);
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```
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To make duration data-dependent, use `calculateMetadata` on the Composition to compute `durationInFrames` from props (e.g. number of rows × frames per row) before render.
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### Audio and beat sync
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```jsx
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import {Audio, staticFile, useCurrentFrame, useVideoConfig} from 'remotion';
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const BEATS_SEC = [0.5, 1.0, 1.5, 2.0]; // detected offline
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export const Music = ({children}) => {
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const frame = useCurrentFrame();
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const {fps} = useVideoConfig();
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const t = frame / fps;
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const onBeat = BEATS_SEC.some((b) => Math.abs(t - b) < 1 / fps);
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return (
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<>
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<Audio src={staticFile('track.mp3')} />
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<div style={{transform: `scale(${onBeat ? 1.06 : 1})`}}>{children}</div>
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</>
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);
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};
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```
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Detect beats offline (e.g. with `web-audio-beat-detector` or aubio) and bake the timestamps into props — never analyze audio at render time, since headless rendering has no realtime audio clock.
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### Rendering
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Preview in the browser-based Studio; render headlessly via CLI or the programmatic API.
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```bash
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npx remotion studio # interactive preview
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npx remotion render Promo out/promo.mp4 \
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--props='{"title":"Launch","accent":"#f43"}' # pass parametric props
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npx remotion render Promo out.gif --codec=gif # GIF output
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```
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For batch/data-driven pipelines, render in Node with `@remotion/renderer` (bundle once, render many) — see the reference file.
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## Deliver & verify (rendered stills → MP4)
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> **Packaged helper** (`scripts/`): tile your stills with `scripts/contact-sheet.sh sheet.png f-hook.png f-mid.png f-end.png`, then assert the encode with `scripts/probe-mp4.sh out.mp4 [WxH] [fps]`. See `scripts/README.md`.
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Remotion is frame-deterministic by construction — every frame is a pure function of `useCurrentFrame()`, so you can render any exact frame headlessly with **no seek harness** (this is the heavy-tier counterpart to a web scene's `?t=N`). Use this tier when the output must be an MP4/GIF, must carry exact numbers/text, or batches from data; for a lightweight web animation, deliver standalone HTML instead.
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**Output contract:**
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- A Remotion project with the composition registered (`<Composition>` + zod `schema` + `defaultProps`), all motion frame-driven (no timers / `Date.now()` / `Math.random()`).
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- Deliverable = the rendered `out/*.mp4` (plus the project, so the user can re-render with new props/data).
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- Duration data-dependent? compute it in `calculateMetadata`, not by hand.
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**Verify loop — render stills → inspect → encode.** Render single frames first (cheap, no video encode), inspect them, and encode the full video only once the frames are right.
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```bash
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# 1. Frame-exact stills at start / mid / end (PNG, headless, fast)
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npx remotion still Promo out/f-start.png --frame=0
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npx remotion still Promo out/f-mid.png --frame=75
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npx remotion still Promo out/f-end.png --frame=149 # last frame = durationInFrames - 1
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# render with the SAME props you'll ship, not just defaultProps:
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# npx remotion still Promo out/f-mid.png --frame=75 --props='{"title":"Launch"}'
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# 2. Inspect each PNG — fidelity (matches brief; numbers/text correct) AND
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# artifacts (text overflow, off-canvas, clipped safe-area, missing font, wrong data binding).
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# 3. Only after the stills check out, encode the video:
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npx remotion render Promo out/promo.mp4 --props='{"title":"Launch"}'
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```
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- Use `npx remotion compositions` to read each composition's `durationInFrames`/`fps` and pick the end frame.
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- **Data-driven / batch**: verify ONE representative props set via stills *before* batch-rendering all rows — catch a layout bug once instead of N times.
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- **README demo GIF for free**: `npx remotion render Promo out/demo.gif --codec=gif` produces the first-screen proof clip (Direction D).
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**Before you finish:**
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1. `npx remotion still` renders cleanly at frame 0, mid, and last — no errors, no missing assets/fonts.
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2. Numbers/text are exact and inside safe areas at every checked frame.
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3. Frame-driven only — no `Date.now()` / `Math.random()` / timers (determinism holds in CI).
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4. Props are zod-typed; the **shipped** props render correctly (not just `defaultProps`).
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5. Full MP4 encoded and plays; (optional) GIF rendered for the README.
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## Quick reference
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| Need | Use |
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| Map time → value | `interpolate(frame, [a,b], [x,y], {extrapolateRight:'clamp'})` |
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| Natural easing | `spring({frame, fps, config})` |
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| Place a clip at t | `<Sequence from durationInFrames>` |
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| Back-to-back shots | `<Series>` |
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| Audio | `<Audio src={staticFile(...)} />` |
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| Frame ↔ seconds | `frame / fps` |
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| Loop a value | `frame % period` then interpolate |
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| Editable props | zod `schema` on `<Composition>` |
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| CI render | `npx remotion render` or `@remotion/renderer` |
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## Gotchas
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- Never use `Math.random()`, `Date.now()`, or animation timers — they break determinism. Use `random(seed)` from Remotion for stable per-frame randomness.
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- Load fonts and assets via `staticFile()` and wait with `delayRender`/`continueRender`, or fonts pop in mid-render.
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- Default `interpolate` extrapolates — clamp it.
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- `useCurrentFrame` inside a `<Sequence>` is local (starts at 0); use `useVideoConfig().durationInFrames` for absolute timing.
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## Reference files
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- `references/api-and-patterns.md` — `interpolate` options and `Easing`, spring config recipes, Sequence/Series scheduling, `<Audio>` + beat-sync, parametric `defaultProps` with zod + `calculateMetadata`, CLI flags, programmatic `@remotion/renderer` batch rendering, and embedding GLSL shaders / Three.js (`@remotion/three`).
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