Add LottieFiles motion-design skill

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0119deVM65AKpJiLTLhEdDg9
This commit is contained in:
Claude committed 2026-10-18 21:44:48 +00:00
1 parent 0b42fdeae1
commit 91f727ad61
19 files changed
+1640

No files matched your search

@@ -0,0 +1,95 @@
# Property Selection
## Position
| Direction | Meaning |
|-----------|---------|
| Upward | Growth, improvement, aspiration |
| Downward | Settling, completion, grounding |
| Leftward | Regression, backward, departure |
| Rightward | Progression, forward, arrival |
| Toward center | Focus, convergence |
| Away from center | Distribution, expansion |
## Scale
| Direction | Meaning |
|-----------|---------|
| Scale up | Importance, activation, proximity |
| Scale down | Deprioritization, distance |
| Pulse | Attention, heartbeat, life |
| Breathing | Presence, waiting |
## Rotation
| Range | Meaning |
|-------|---------|
| Small (5-15°) | Subtle adjustment |
| Medium (45-90°) | Transformation |
| Full (360°) | Completion, processing |
| Continuous | Ongoing activity |
## Opacity
| Direction | Meaning |
|-----------|---------|
| Fade in | Arrival, enablement |
| Fade out | Departure, disablement |
| Partial | Secondary, disabled state |
**Rule**: NEVER opacity alone for important state changes. Combine with position or scale.
## Color
| Transition | Meaning |
|-----------|---------|
| To green | Success, go |
| To red | Error, stop |
| To blue | Trust, active |
| To gray | Disabled, inactive |
| Brightening | Activation, focus |
| Dimming | Deactivation, background |
## Combined Properties
| Combination | Best For |
|-------------|----------|
| Position + Opacity | Content appearing/disappearing |
| Scale + Opacity | Cards, modals, notifications |
| Position + Scale | Selected items, focused content |
| Rotation + Scale | Celebrations, playful activation |
| Position + Rotation | Organic transitions |
| Color + Scale | State emphasis |
Primary property carries meaning; secondary adds polish. Two properties is the sweet spot.
## Property Selection by Goal
| Goal | Primary | Secondary | Avoid |
|------|---------|-----------|-------|
| Entrance | position | opacity | rotation |
| Exit | position | opacity | scale up |
| Button press | scale | color | position |
| Hover | scale or color | opacity | position |
| Success | scale | color + opacity | position |
| Error | position (shake) | color | scale |
| Loading | rotation | opacity | position |
| Toggle | position | color | rotation |
| Notification | position + scale | opacity | rotation |
| Delete | scale + opacity | position | grow |
| Selection | scale | color, opacity | rotation |
| Progress | position or scale | color | opacity |
## Performance
| Property | Performance |
|----------|-------------|
| transform (translate, scale, rotate) | Excellent — GPU-accelerated |
| opacity | Excellent — GPU-accelerated |
| color / background-color | Good — triggers paint |
| clip-path | Good — GPU on modern browsers |
| width / height | Poor — triggers layout |
| margin / padding | Poor — triggers layout |
| box-shadow | Poor — expensive paint |
**Rule**: Prefer transform + opacity for all motion.
@@ -0,0 +1,67 @@
# Quality Checklist
## Visual Quality
- [ ] Elements >40px for motion, >100px for detail
- [ ] Readable at full speed without slow-motion
- [ ] Clear primary, secondary, ambient layers
- [ ] Counter-motion for balance where needed
- [ ] Natural arcs (unless intentionally mechanical)
- [ ] 1/3 rule (distance): no unbroken motion >1/3 container
- [ ] 1/3 rule (density): max 1/3 elements active simultaneously
## Technical Quality
- [ ] No linear easing on spatial movement
- [ ] Duration matches element type table
- [ ] Ease-out entrances, ease-in exits
- [ ] Duration proportional to distance
- [ ] Entrance duration >= exit duration
- [ ] Not opacity-only for important state changes
- [ ] Stagger total <500ms
- [ ] Follow-through: child elements offset 50-150ms
## Emotional Quality
- [ ] Target emotion identified before properties
- [ ] Personality archetype matches brand
- [ ] Setup → action → resolution structure
- [ ] Intensity matches interaction importance
- [ ] Consistent: same interaction = same motion
- [ ] Appropriate on 100th viewing
## Performance Quality
- [ ] Primary motion uses transform + opacity
- [ ] <20 animated elements per viewport
- [ ] No layout-triggering properties animated
- [ ] Elements staggered, not simultaneous
- [ ] Maintains 60fps (30fps acceptable for ambient)
## Accessibility Quality
- [ ] prefers-reduced-motion alternative provided
- [ ] No vestibular triggers without alternative
- [ ] Same interaction = same animation
- [ ] Critical info not motion-only
- [ ] Animations >5s are pausable
## Severity Tiers
### CRITICAL
- Linear easing on spatial movement
- Opacity-only for important states
- Exceeds 1/3 screen rule
- Missing primary layer
- Stagger >500ms
- Layout property animation causing jank
### HIGH
- Missing secondary layer
- Duration mismatch with element type
- Wrong directional easing
- Inconsistent personality
- No follow-through
- Missing reduced-motion alternative
### MEDIUM
- Missing ambient layer
- No anticipation phase
- Overshoot mismatch
- Could use better arcs
- Missing counter-motion
@@ -0,0 +1,106 @@
# Timing & Easing Tables
## Duration by Element Type
| Element | Duration |
|---------|----------|
| Tooltip / micro-feedback | 80-120ms |
| Button / toggle | 120-180ms |
| Icon transition | 150-250ms |
| Card enter/exit | 200-350ms |
| Modal / dialog | 300-400ms |
| Page transition | 400-600ms |
| Dramatic reveal | 600-1200ms |
| Ambient | 2000-20000ms |
## Distance-Duration Scaling
50px=0.8x | 100px=1.0x | 200px=1.3x | 300px=1.5x | 400px=1.6x | Full screen=1.8-2.0x
## Enter vs. Exit
Entrance = base (100%). Exit = 65-75% of entrance.
## Interactive Feedback
| Interaction | Max Latency |
|------------|-------------|
| Hover | <100ms |
| Press/tap | <150ms |
| Release/settle | 200-300ms |
| Error shake | 300-400ms |
| Long press | 500-800ms |
| Drag start | <50ms |
## Duration by Personality
| Personality | Quick | Standard | Slow |
|------------|-------|----------|------|
| Playful | 150ms | 250ms | 400ms |
| Premium | 350ms | 500ms | 800ms |
| Corporate | 200ms | 300ms | 450ms |
| Energetic | 100ms | 180ms | 300ms |
## Easing: Directional Rules
Entrance=ease-out | Exit=ease-in | On-screen=ease-in-out | Looping=sine | Rotation/progress=linear
## Easing: Industry Standards
| Name | Cubic Bezier | Use |
|------|-------------|-----|
| MD3 Standard | (0.2, 0, 0, 1) | Default on-screen |
| MD3 Emphasized | (0.05, 0.7, 0.1, 1) | Entrances |
| MD3 Accelerate | (0.3, 0, 1, 1) | Exits |
| MD3 Decelerate | (0, 0, 0, 1) | Entering |
| Apple HIG | (0.25, 0.1, 0.25, 1) | iOS default |
| Apple Spring | stiffness:300 damping:20 | Interactive |
| Snappy UI | (0.2, 0, 0, 1) | Fast, decisive |
| Gentle float | (0.4, 0, 0.2, 1) | Ambient |
| Bounce settle | (0.175, 0.885, 0.32, 1.275) | Playful |
| Elastic snap | (0.68, -0.55, 0.265, 1.55) | Dramatic |
## Material-Based Easing
| Material | Duration Scale | Overshoot |
|----------|---------------|-----------|
| Rigid (metal) | 1.2x | 0% |
| Elastic (rubber) | 0.8x | 15-25% |
| Fluid (water) | 1.5x | 5% |
| Paper (cards) | 1.0x | 3-5% |
| Gas (smoke) | 2.0x | 0% |
| Glass | 0.9x | 0% |
## Spring Parameters
| Feel | Stiffness | Damping |
|------|-----------|---------|
| Very stiff | 400+ | 25-30 |
| Standard | 250-350 | 18-24 |
| Bouncy | 150-250 | 10-15 |
| Very bouncy | 100-200 | 5-10 |
| Gentle | 100-150 | 20-25 |
Damping: <1.0=oscillates, 1.0=fastest no-oscillation, >1.0=slow settle.
## Stagger Patterns
| Pattern | Delay | Budget |
|---------|------|--------|
| Micro cascade | 20-40ms | <200ms |
| Standard | 50-100ms | <400ms |
| Dramatic | 100-200ms | <600ms |
| Wave | 30-60ms | <500ms |
Direction: top-to-bottom (lists) | L-to-R (horizontal) | center-out (hero) | random (organic) | reverse (exits)
Total stagger MUST stay <500ms.
## Overshoot Budget
| Context | Overshoot |
|---------|-----------|
| Success | 5-10% |
| Error | 0% |
| Feedback | 2-5% |
| Celebration | 15-25% |
| Premium | 0% |
@@ -0,0 +1,73 @@
# Troubleshooting
## Looks Robotic
- Linear easing → use ease-out (entrance) or ease-in-out
- Straight paths → add 10-20px arc at midpoint
- Uniform timing → stagger 50-100ms between elements
- Everything synced → offset start/stop 50-150ms
- No secondary → add shadow, icon reaction, ambient
## Feels Too Slow
- Duration exceeds type budget → check duration table
- ease-in-out when ease-out works → ease-out feels faster
- Too much anticipation → reduce to 10% or remove
- Stagger exceeded → total <500ms
- Overshoot settle too long → increase damping
## Feels Too Fast / Jarring
- Duration below minimum → modals 300ms+, pages 400ms+
- No easing → add ease-out minimum
- Missing resolution → add 50-100ms settle
- No anticipation on large motion → add 100-200ms wind-up
## Feels Cheap / Flat
- Only primary motion → add secondary + ambient
- Opacity-only → combine with position or scale
- Same easing everywhere → vary primary vs secondary
- No follow-through → child elements trail 50-150ms
- No overshoot → add 3-10%
## Too Distracting
- Too many moving → 1/3 rule
- Amplitude too large → reduce to minimum
- Competing heroes → one per moment, dim rest
- Ambient too prominent → 10-20% amplitude, slower
- No breathing room → 100-200ms pause between beats
## No Personality
- Default easing → apply archetype's signature
- Same duration for all → use personality palette
- No consistent entrance → define one for project
- Mixed archetypes → pick one for 90%+
## Inconsistent Feel
- Different easing same-type → standardize per motion type
- Duration varies same type → use palette consistently
- Entry direction changes → one origin everywhere
- Overshoot inconsistent → apply rules consistently
## Performance (Dropped Frames)
- Animating width/height/margin → use transform
- Too many elements → <20 per viewport
- Complex shadows/filters → simplify or pre-render
- No GPU acceleration → transform + opacity
- All simultaneous → stagger to spread load
## Quick Diagnostic
1. No linear on spatial movement
2. Duration matches element type
3. Primary + secondary layers
4. Consistent personality
5. Directional easing correct
6. 1/3 screen rule
7. 1/3 element rule
8. Follow-through present
9. Every motion has purpose
10. Fine on 100th viewing
## Personality Mistakes
- **Playful**: overshoot >25% = broken; not everything bounces; short+bounce = glitchy
- **Premium**: too subtle = invisible; too slow = waiting; zero = broken
- **Corporate**: too conservative = boring; playful easing breaks trust; identical = monotonous
- **Energetic**: max everywhere = nothing stands out; too many particles; no settle = chaos